Difference between revisions of "Rocketswarm launcher"
Line 28: | Line 28: | ||
| resource 3 = Component | | resource 3 = Component | ||
| resource 3 amount = 2 | | resource 3 amount = 2 | ||
− | | resource | + | | resource 4 = Chemfuel |
− | | resource | + | | resource 4 amount = 180 |
| damage = 24 | | damage = 24 | ||
+ | | damage type = Bomb | ||
| armorPenetration = 2.4 | | armorPenetration = 2.4 | ||
| range = 29.9 | | range = 29.9 | ||
Line 61: | Line 62: | ||
The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. | The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. | ||
− | Each rocket deals {{P|Damage Base}} {{P|Damage Type}} | + | Each rocket deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage with an {{AP}} of {{P|Armor Penetration}}% in a 2.9 tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire. |
When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself. | When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself. |
Revision as of 02:11, 28 October 2022
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Rocketswarm launcher
An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.
Base Stats
- Mass
- 8 kg
- Beauty
- -20
- HP
- 200
- Flammability
- 70%
- Path Cost
- 50 (21%)
Building
- Size
- 2 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Terrain Affordance
- Heavy
- Power
- -150 W
Ranged Combat
- Mode
- Single-Use
- Damage
- 24 dmg (Bomb)
- Armor penetration
- 2.4%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 210 ticks (3.5 secs)
- Range
- 29.9 tile(s)
- Accuracy
- 28% - 75% - 66% - 50%
- Velocity
- 38 (m/s)
- Burst Count
- 12 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM) - Miss Radius
- 5.75 tile(s)
- Blast Radius
- 2.9
- DPS
- 54
Creation
- Required Research
- Rocketswarm launcher
- Skill Required
- Construction 5
- Work To Make
- 10,000 ticks (2.78 mins)
Rocketswarm launchers are security turrets that fire a barrage of rockets at a designated point when activated by a pawn.
Acquisition
Rocketswarm launchers can be constructed once the Rocketswarm launcher research project has been completed. They require 20 Plasteel, 200 Steel, 2 Components, 180 Chemfuel, 10,000 ticks (2.78 mins) of work, and a Construction skill of 5.
Summary
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Rocketswarm launchers fire a volley of 12 rockets in 110 ticks (1.83 secs). Unlike most other turrets, it must activated by pawn and then manually targetted by the player at which point it can target any tile within a its 29.9 tile range and within line of sight. It takes 60 ticks (1 sec) to activate and a partial load of rockets cannot be launched; the turret must be full. After launching, there is a 7,200 ticks (2 mins) cooldown before it can be fired again and it cannot be reloaded during this time.
The launcher can be activated once before needing to be reloaded for 180 chemfuel.
Each rocket deals 24 Bomb damage with an AP of 36% in a 2.9 tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire.
When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 6.9 tile radius around itself.
Analysis
?
Version history
- 1.4.3523 - Added.