Difference between revisions of "Anima grass"

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{{Royalty}}{{Main|Anima tree}}{{infobox main|plant|
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{{Royalty}}
|page verified for version = 1.2.2900
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{{Main|Anima tree}}
|name = Anima grass
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{{Infobox main|plant
|image = Grass AnimaA.png| Anima grass
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| page verified for version = 1.2.2900
|description = A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.<br>Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.<br>Animals refuse eat anima grass. Tribal stories say this is done out of respect and fear.
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| name = Anima grass
|type = Plant
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| image = Anima grass a.png
|type2 = Wild
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| description = A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.<br/>Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.<br/>Animals refuse eat anima grass. Tribal stories say this is done out of respect and fear.
|hp = 85
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| type = Plant
|flammability = 1.3
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| type2 = Wild
|beauty outdoors = 1
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| hp = 85
|grow days = 1
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| flammability = 1.3
|lifespanDaysPerGrowDays = 60
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| beauty outdoors = 1
|harvest work = 40
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| grow days = 1
|min fertility = 0.02
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| lifespanDaysPerGrowDays = 60
|fertility sensitivity = 0
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| harvest work = 40
 +
| min fertility = 0.02
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| fertility sensitivity = 0
 
}}
 
}}
 
'''Anima grass''' grows from [[anima tree]]s when it is meditated under by a pawn with the natural [[psyfocus]]. It is immune to [[toxic fallout]]. It is ''not'' immune to [[fire]] or rot from continued absence of [[light]] via a [[sun blocker]].
 
'''Anima grass''' grows from [[anima tree]]s when it is meditated under by a pawn with the natural [[psyfocus]]. It is immune to [[toxic fallout]]. It is ''not'' immune to [[fire]] or rot from continued absence of [[light]] via a [[sun blocker]].
  
 
Once twenty anima grass has grown, a pawn may use the tree to gain a [[psycast#Psylinks|psylink]] level.
 
Once twenty anima grass has grown, a pawn may use the tree to gain a [[psycast#Psylinks|psylink]] level.
==Version history==
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== Gallery ==
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<gallery>
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Anima grass a.png|Anima grass variant A
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Anima grass b.png|Anima grass variant B
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Anima grass c.png|Anima grass variant C
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</gallery>
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== Version history ==
 
* [[Version/1.3.3067|1.3.3067]] - Added anima grass growth rate from meditation penalty to anima tree, based on proximity to artificial buildings.
 
* [[Version/1.3.3067|1.3.3067]] - Added anima grass growth rate from meditation penalty to anima tree, based on proximity to artificial buildings.
  
{{nav|plant|wide}}
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{{Nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Wild plants]]
 
[[Category:Wild plants]]

Revision as of 16:48, 5 March 2023

Anima grass

Anima grass

A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.
Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.
Animals refuse eat anima grass. Tribal stories say this is done out of respect and fear.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
85
Flammability
130%

Plant Stats

Time to grow
1 days (1.85 days)
Lifespan
60 days
Work to Harvest
40 ticks (0.67 secs)
Min Fertility
2%
Fertility Sensitivity
0%
Min light to grow
50%

Anima grass grows from anima trees when it is meditated under by a pawn with the natural psyfocus. It is immune to toxic fallout. It is not immune to fire or rot from continued absence of light via a sun blocker.

Once twenty anima grass has grown, a pawn may use the tree to gain a psylink level.

Gallery

Version history

  • 1.3.3067 - Added anima grass growth rate from meditation penalty to anima tree, based on proximity to artificial buildings.