Difference between revisions of "Rose"
(Very rough, but it'll do to bring it up to aprox parity with daylily) |
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| sowTags = Ground, Decorative | | sowTags = Ground, Decorative | ||
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− | {{Info| | + | {{Info|'''Roses''' are a decorative [[plant]] that have are relatively [[beauty|beautiful]], and need to be replanted occasionally. They can be grown indoors, simply using the light from a [[torch lamp|torch]] or [[standing lamp]].}} |
+ | |||
+ | == Acquisition == | ||
+ | Roses can be sown by [[Work#Grow|Growers]] in [[plant pot]]s or in [[Growing zone]]. Sowing requires {{Ticks|{{P|Sow Work}}}} of work. | ||
+ | |||
+ | == Analysis == | ||
+ | Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place. | ||
+ | |||
+ | In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty. With a higher beauty per time sowing, daylilies are better if you are growing multiple flowers in a single, centralized area while roses would be better if you have to plant flowers in separate areas, as you have to walk between the growing paces less often. | ||
+ | |||
+ | Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need. | ||
+ | |||
+ | Later on, you will want to switch to [[sculpture]]s, as they don't require constant maintenance, can be placed on regular floor, and are significantly better at filling the beauty need. Sculptures increase [[wealth]] but this amount is trivial outside of 500% difficulties - see [[Wealth#Practical_examples|Wealth]] for a more detailed analysis. Sculptures also unlock the "Viewing Art" solitary [[recreation]] activity, however the effect of this is usually minor. | ||
==Version history== | ==Version history== |
Revision as of 03:48, 17 March 2023
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Rose
A beautiful cultivated flower, the rose has been a symbol of love since Earth's ancient era.
Base Stats
- Type
- Plant – Decorative
- Beauty
- 14 (14)
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.05
Plant Stats
- Time to grow
- 1.5 days (2.77 days)
- Lifespan
- 7.5 days
- Work to Sow
- 750 ticks (12.5 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 30%
- sowTags
- Ground, Decorative
Roses are a decorative plant that have are relatively beautiful, and need to be replanted occasionally. They can be grown indoors, simply using the light from a torch or standing lamp.
Acquisition
Roses can be sown by Growers in plant pots or in Growing zone. Sowing requires 750 ticks (12.5 secs) of work.
Analysis
Roses are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. A plant pot is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.
In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Roses take less work to maintain than daylilies. However, daylilies have a higher beauty. With a higher beauty per time sowing, daylilies are better if you are growing multiple flowers in a single, centralized area while roses would be better if you have to plant flowers in separate areas, as you have to walk between the growing paces less often.
Planting flowers can have a large impact and significantly improve room impressiveness. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full beauty need.
Later on, you will want to switch to sculptures, as they don't require constant maintenance, can be placed on regular floor, and are significantly better at filling the beauty need. Sculptures increase wealth but this amount is trivial outside of 500% difficulties - see Wealth for a more detailed analysis. Sculptures also unlock the "Viewing Art" solitary recreation activity, however the effect of this is usually minor.
Version history
- 0.2.363 - Added
- Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced