Difference between revisions of "Bandwidth pack"
m (→Analysis) |
|||
Line 37: | Line 37: | ||
== Analysis == | == Analysis == | ||
− | Bandwidth packs are unique in that they are | + | Bandwidth packs are unique in that they are an ''indefinte'' and 100% stable means of gaining bandwidth. [[Band node]]s stop working when the [[Events#Solar Flare|power goes out]], and [[apparel]] items will degrade when damaged and over time. Bandwidth packs never deteriorate when worn and do not require power. So long as the mechanitor wears the pack and remains alive, it will persist forever. |
− | The ability to field 9 bandwidth worth of mechanoids is certainly powerful. Almost any dedicated mechanitor should acquire a bandwidth pack eventually. The loss of the utility slot can be made up for by fielding additional mechanoids. Further, as mechanitors become more specialized, they will likely also equip the mechanitor armor and apparel, which either offers no protection or actively degrades the mechanitors combat skill. As such, they | + | The ability to field 9 bandwidth worth of mechanoids is certainly powerful. Almost any dedicated mechanitor should acquire a bandwidth pack eventually. The loss of the utility slot can be made up for by fielding additional mechanoids. Further, as mechanitors become more specialized, they will likely also equip the mechanitor armor and apparel, which either offers no protection or actively degrades the mechanitors combat skill. As such, they can take more and more of a backline approach to combat and allow their mechanoids and other colonists to carry the battle. |
− | Two [[signal chip]]s are quite difficult to obtain, | + | Two [[signal chip]]s are quite difficult to obtain, at least early on, as it requires you to defeat 2 [[diabolus]] mechs. While studying a signal chip does not consume it, they can be used for other useful implants, such as a [[control sublink (standard)|standard control sublinks]]. But, generally speaking, a bandwidth pack is the highest priority of all the options for the chips. |
== Version history == | == Version history == |
Revision as of 00:12, 20 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Bandwidth pack
A backpack containing bandwidth-expansion computer and antenna. It can increase a mechanitor's maximum total bandwidth.
Base Stats
Apparel
- Coverage
- Waist
- Layer
- Belt
Creation
- Required Research
- Standard mechtech
- Skill Required
- Crafting 4
- Work To Make
- 3,200 ticks (53.33 secs)
The bandwidth pack is a piece of utility item added by the Biotech DLC. As its name suggests, it provides the mechanitor wearing it additional bandwidth.
Acquisition
Bandwidth packs can be crafted at a Machining table once the Standard mechtech research project has been completed. They require 50 Steel, 8 Components, 2 Signal chips, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 4.
Summary
Bandwidth packs occupy the utility slot. When worn, they give a mechanitor wearing it +9 bandwidth, allowing you to control more allied mechanoids. They have no quality.
Analysis
Bandwidth packs are unique in that they are an indefinte and 100% stable means of gaining bandwidth. Band nodes stop working when the power goes out, and apparel items will degrade when damaged and over time. Bandwidth packs never deteriorate when worn and do not require power. So long as the mechanitor wears the pack and remains alive, it will persist forever.
The ability to field 9 bandwidth worth of mechanoids is certainly powerful. Almost any dedicated mechanitor should acquire a bandwidth pack eventually. The loss of the utility slot can be made up for by fielding additional mechanoids. Further, as mechanitors become more specialized, they will likely also equip the mechanitor armor and apparel, which either offers no protection or actively degrades the mechanitors combat skill. As such, they can take more and more of a backline approach to combat and allow their mechanoids and other colonists to carry the battle.
Two signal chips are quite difficult to obtain, at least early on, as it requires you to defeat 2 diabolus mechs. While studying a signal chip does not consume it, they can be used for other useful implants, such as a standard control sublinks. But, generally speaking, a bandwidth pack is the highest priority of all the options for the chips.
Version history
- Biotech DLC Release - Added.