Difference between revisions of "Paved tile"
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− | {{ | + | {{Infobox main|structure |
| name = Paved tile | | name = Paved tile | ||
− | | description = | + | | image = ground paved tile.png |
− | + | | description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build. | |
− | + | <!-- Base Stats --> | |
| type = Floor | | type = Floor | ||
+ | | marketvalue = {{Market Value Calculator}} | ||
+ | | beauty = 0 | ||
+ | | flammability = 0 | ||
+ | <!-- Building --> | ||
+ | | size = 1 ˣ 1 | ||
| placeable = True | | placeable = True | ||
− | | | + | | cleaning time factor = 0.8 |
− | |||
| speed = 1 | | speed = 1 | ||
− | + | <!-- Creation --> | |
− | |||
| research = Stonecutting | | research = Stonecutting | ||
| work to make = 300 | | work to make = 300 | ||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
− | | | + | | deconstructable = true |
− | | deconstruct yield = {{ | + | | deconstruct yield = {{Icon Small|steel}} 1 |
+ | <!-- Wiki --> | ||
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
− | '''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]]. | + | '''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]]. |
== Acquisition == | == Acquisition == | ||
Paved tile can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | Paved tile can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
− | ==Summary== | + | == Summary == |
Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | ||
== Analysis == | == Analysis == | ||
− | Paved tile costs twice as much steel as [[concrete]] yet has the same Walk Speed, cleaning time multiplier, and Filth Rate. However, Concrete is ugly with {{--|1}} beauty. Overall, paved tile is best suited for small rooms, if you want to avoid dedicated beauty buildings, yet still avoid the beauty penalty of concrete. | + | Paved tile costs twice as much steel as [[concrete]] yet has the same Walk Speed, cleaning time multiplier, and Filth Rate. However, Concrete is ugly with {{--|1}} beauty. Overall, paved tile is best suited for small rooms, if you want to avoid dedicated beauty buildings, yet still avoid the beauty penalty of concrete. |
− | Paved tile represents a middle ground in between | + | Paved tile represents a middle ground in between [[concrete]] and [[steel tile]] in terms of flooring quality. Compared to [[steel tile]]s required {{Icon Small|steel}} {{Q|Steel tile|Resource 1 Amount}} steel, it is much cheaper to build but has a {{%|{{P|Ceaning Time Factor}}-{{Q|Steel tile|Cleaning Time Factor}}}} higher [[cleaning time factor]]. |
− | ===Comparison to sculptures=== | + | === Comparison to sculptures === |
+ | If you have a decent artist (>6 skill), using concrete and [[sculpture]]s is generally more efficient than using paved tile and no sculptures. | ||
− | + | A normal [[quality]], steel [[large sculpture]] costs {{Icon Small|steel}} {{Q|Large sculpture|Resource 1 Amount}} [[steel]] and gives {{+|{{#expr:{{Q|Large sculpture|Beauty Base #}}*{{Q|Steel|Beauty Factor}}}} }} beauty. 100 paved tiles cost {{Icon Small|steel}} {{#expr:{{P|Resource 1 Amount}}*100}} and have neutral beauty. Large sculptures take {{Ticks|{{Q|Large sculpture|Work To Make #}}*{{Q|Steel|Work To Make Factor}}}} and the concrete takes {{Ticks|{{Q|Concrete|Work To Make}}*100}}. Meanwhile, 100 paved tiles also takes {{Ticks|{{P|Work To Make}}*100}}, but requires no other work. | |
− | |||
− | A normal [[quality]], steel [[large sculpture]] costs {{ | ||
Sculptures require a decent [[artistic|artist]], take more work, and lower skill artists can create poor [[quality]] sculptures. Paved tile is slightly more [[wealth management|wealth efficient]] with normal sculptures, though the difference over 100 tiles is only {{Icon Small|Silver||{{#expr: ({{Q|Concrete|Market Value Base #}}*100+ {{Market Value Calculator|Large sculpture|Steel|Normal}}) - ({{P|Market Value Base #}}*100)}}}}. But higher quality sculptures are more wealth efficient; a good quality sculpture is twice as beautiful for only x1.25 the Market Value and the exact same steel cost. | Sculptures require a decent [[artistic|artist]], take more work, and lower skill artists can create poor [[quality]] sculptures. Paved tile is slightly more [[wealth management|wealth efficient]] with normal sculptures, though the difference over 100 tiles is only {{Icon Small|Silver||{{#expr: ({{Q|Concrete|Market Value Base #}}*100+ {{Market Value Calculator|Large sculpture|Steel|Normal}}) - ({{P|Market Value Base #}}*100)}}}}. But higher quality sculptures are more wealth efficient; a good quality sculpture is twice as beautiful for only x1.25 the Market Value and the exact same steel cost. | ||
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Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is [[Room stats|space]], as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place. | Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is [[Room stats|space]], as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place. | ||
− | ==Version history == | + | == Version history == |
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | ||
− | {{ | + | |
+ | {{Nav|floor|wide}} | ||
[[Category:Floor]] | [[Category:Floor]] |
Revision as of 10:05, 10 April 2023
Paved tile
Concrete tiles. Cheap, but neutral in terms of looks and slow to build.
Base Stats
- Type
- Floor
- Beauty
- 0
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleaning Time Multiplier
- 80%
- Move Speed Factor
- 100%
Creation
- Required Research
- Stonecutting
- Work To Make
- 300 ticks (5 secs)
Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.
Acquisition
Paved tile can be constructed once the Stonecutting research project has been completed. Each tile requires 2 Steel and 300 ticks (5 secs) of work.
Summary
Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
Analysis
Paved tile costs twice as much steel as concrete yet has the same Walk Speed, cleaning time multiplier, and Filth Rate. However, Concrete is ugly with −1 beauty. Overall, paved tile is best suited for small rooms, if you want to avoid dedicated beauty buildings, yet still avoid the beauty penalty of concrete.
Paved tile represents a middle ground in between concrete and steel tile in terms of flooring quality. Compared to steel tiles required 7 steel, it is much cheaper to build but has a -60% higher cleaning time factor.
Comparison to sculptures
If you have a decent artist (>6 skill), using concrete and sculptures is generally more efficient than using paved tile and no sculptures.
A normal quality, steel large sculpture costs 100 steel and gives +100 beauty. 100 paved tiles cost 200 and have neutral beauty. Large sculptures take 30,000 ticks (8.33 mins) and the concrete takes 10,000 ticks (2.78 mins). Meanwhile, 100 paved tiles also takes 30,000 ticks (8.33 mins), but requires no other work.
Sculptures require a decent artist, take more work, and lower skill artists can create poor quality sculptures. Paved tile is slightly more wealth efficient with normal sculptures, though the difference over 100 tiles is only 40. But higher quality sculptures are more wealth efficient; a good quality sculpture is twice as beautiful for only x1.25 the Market Value and the exact same steel cost.
In addition, sculptures have another key advantage - you can make them out of the more affordable wood or stone. Both materials are cheaper, less in demand, and have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. As these materials are cheap, any quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.
Sculptures require an art bench to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place.
Version history
- 1.4.3523 - Cleaning time factor added.