Difference between revisions of "Deadlife pack"
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(Grammar improvement and clarifying that the pack is consumed on use. (also verified that shambers created by the pack can't be studied.)) |
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== Summary == | == Summary == | ||
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{{Image wanted|section =1|reason=AoE image of the standard style}} | {{Image wanted|section =1|reason=AoE image of the standard style}} | ||
− | When | + | When equipped, a Deadlife pack is worn in the waist [[Utility]] slot. Once the wearer is [[Drafting|drafted]], it can be manually activated by the player to target a tile within 24 tiles and within [[line of sight]]. The pack has a single charge and when the charge is expended, the item disappears completely and no resources be salvaged from it. |
− | + | When deployed, the Deadlife pack will fire a [[Deadlife shell]] at a selected location and release [[Research#Deadlife_dust|Deadlife dust]] which will expand into a ~11 x 11 radius expanding outwards from the shell and dissipating inwards, the dust will persist for about an hour before dissipating completely. | |
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− | Shamblers created in this way cannot be studied. | + | Any organic corpse within the Deadlife dust will be resurrected as a friendly [[shambler]] that will fight for you. |
+ | A [[shambler]] cannot be controlled directly and will die 6 hours after being resurrected. | ||
+ | |||
+ | Shamblers created in this way cannot be studied. | ||
{{Utility Note}} | {{Utility Note}} | ||
== Analysis == | == Analysis == | ||
− | {{Stub|section=1|reason =Missing section}} | + | {{Stub|section=1|reason = Missing section}} |
Revision as of 13:46, 5 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Deadlife pack
A single-use pack that launches a capsule which explodes into deadlife dust. The dust animates human and animal corpses as shamblers that will only attack your enemies. Deadlife dust is composed of microscopic machine-like archites which hang in the air. Where they touch a corpse, they induce a chaotic and violent resurrection.
Base Stats
Apparel
- Clothing For Nudity
- False
- Coverage
- Waist
- Layer
- Belt
Ranged Combat
- Range
- 24 tile(s)
- Stopping power
- 0.5
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 6,500 ticks (1.81 mins)
- Has Quality
- False
The Deadlife pack is a single-use utility item added the by Anomaly DLC. It allows the user to deploy an area of Deadlife dust that will resurrect any organic corpse in its range into a friendly shambler that will fight for you.
Acquisition
Deadlife packs can be crafted at a bioferrite shaper once the deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires 30 Bioferrite, 1 Shard, 6,500 ticks (1.81 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Alternatively, they can be received as a quest reward.
Summary
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When equipped, a Deadlife pack is worn in the waist Utility slot. Once the wearer is drafted, it can be manually activated by the player to target a tile within 24 tiles and within line of sight. The pack has a single charge and when the charge is expended, the item disappears completely and no resources be salvaged from it.
When deployed, the Deadlife pack will fire a Deadlife shell at a selected location and release Deadlife dust which will expand into a ~11 x 11 radius expanding outwards from the shell and dissipating inwards, the dust will persist for about an hour before dissipating completely.
Any organic corpse within the Deadlife dust will be resurrected as a friendly shambler that will fight for you. A shambler cannot be controlled directly and will die 6 hours after being resurrected.
Shamblers created in this way cannot be studied.
Like all utility items, a deadlife pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing section. |
Version history
- Anomaly DLC Release - Added.