Difference between revisions of "IED deadlife trap"

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(more sensible acquisition description)
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== Acquisition ==
 
== Acquisition ==
Deadlife IEDs can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] and the Deadlife Dust [[Research#Anomaly|Dark study]] research projects have been completed. They require 2 [[deadlife_shell|deadlife shells]], {{Ticks|0}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==  
 
== Summary ==  

Revision as of 21:36, 1 July 2024

IED deadlife trap

IED deadlife trap

Base Stats

Type
BuildingSecurity
Market Value
100 Silver

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light

Creation

Required Research
Ieds
Skill Required
Construction
Work To Make
1,400 ticks (23.33 secs)
Resources to make
Deadlife shell 2
Deconstruct yield
Deadlife shell 1
Destroy yield
nothing
Technical
thingCategories
BuildingsSecurity


The IED deadlife trap is a building added by the Anomaly DLC that explodes into a sizable cloud of dust raising any nearby human or animal corpses as non-enemy shamblers when triggered.

Acquisition

IED deadlife traps can be constructed once the ieds research project has been completed. Each requires Deadlife shell 2 Deadlife shells, 1,400 ticks (23.33 secs) of work modified by the construction speed of the builder, and a construction skill of.

Summary

Summary text

Analysis

These things are absolutely amazing. make a rotten corpse house and put some of these traps in there then whenever there is a raid trigger the trap and tada free 20-100 melee pawns for you

Version history