Difference between revisions of "Burden"

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{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
 
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
 
* Very useful for getting one or two more shots on melee attackers before they close the distance. Effective for this reason with a [[killbox]] setup as well.
 
* Very useful for getting one or two more shots on melee attackers before they close the distance. Effective for this reason with a [[killbox]] setup as well.
 +
* Excellent debuff against strong melee pawns.
 
* Useful for hunters in case of revenge, especially for larger, dangerous animals like [[thrumbo]].
 
* Useful for hunters in case of revenge, especially for larger, dangerous animals like [[thrumbo]].
  

Revision as of 03:19, 28 June 2024

Burden

Burden

Slow the target for a short time by suppressing motor activity in the brain.

Base Stats

Type
Psycast

Ability

Psylink Level
1
Psyfocus Cost
1%
Neural Heat Gain
8
Casting Time
15 ticks (0.25 secs)
Range
29.9 tiles
Duration
1,200 ticks (20 secs)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Burden is a level 1 psycast that slows a single target for its duration.

Acquisition

There are two ways to acquire the psycast Burden:

  1. Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
  2. Burden can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

Psychically-induced difficulty in locomotion.

— Psychic burden description

The burden psycast inflicts the "Psychic burden" hediff on its singular target. This hediff has only one effect, capping the Moving capacity of the target at 40% for 1,200. Note that this is not a multiplier or offset. It does not stack with other effects on the Moving capacity - if a pawn's Moving would be below 40% anyway, then it has no effect, and an enemy won't reach below the cap from injuries or other effects any faster. Conversely this means that Moving buffs cannot mitigate the effect either.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. Assuming a baseline of 100% Moving, this results in a directly proportional change to the target pawn's move speed, and a change in melee dodge chance equivalent to losing 10.8 levels of Melee skill. Due to how the stat is fit to a post-process curve, this will result in the melee dodge chance dropping to 0% for pawns with skill under 16.

Analysis

  • Very useful for getting one or two more shots on melee attackers before they close the distance. Effective for this reason with a killbox setup as well.
  • Excellent debuff against strong melee pawns.
  • Useful for hunters in case of revenge, especially for larger, dangerous animals like thrumbo.

Version history