Difference between revisions of "Biomutation pulser"
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|description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected. | |description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected. | ||
}} | }} | ||
− | + | A '''biomutation pulser''' is a single-use [[artifact]] added by the [[Anomaly DLC]] that causes animals to be turned into [[fleshbeasts]]. | |
− | |||
== Acquisition == | == Acquisition == | ||
+ | {{Acquisition}} | ||
== Summary == | == Summary == |
Revision as of 09:26, 21 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Biomutation pulser
A biomutation pulser is a single-use artifact added by the Anomaly DLC that causes animals to be turned into fleshbeasts.
Acquisition
Biomutation pulsers can be crafted at a bioferrite shaper once the biomutation weaponry research project has been completed. Each requires 1 Shard, 40 Bioferrite, 30 Twisted meat, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary
Analysis
Version history
- Anomaly DLC Release - Added.