Difference between revisions of "Biomutation pulser"

From RimWorld Wiki
Jump to navigation Jump to search
Line 6: Line 6:
 
|description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.
 
|description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.
 
}}
 
}}
 
+
A '''biomutation pulser''' is a single-use [[artifact]] added by the [[Anomaly DLC]] that causes animals to be turned into [[fleshbeasts]].
INTRO TEXT
 
  
 
== Acquisition ==
 
== Acquisition ==
 +
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==

Revision as of 09:26, 21 July 2024

Biomutation pulser

Biomutation pulser

A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.

Base Stats

Type
[[{{{type}}}]]

A biomutation pulser is a single-use artifact added by the Anomaly DLC that causes animals to be turned into fleshbeasts.

Acquisition

Biomutation pulsers can be crafted at a bioferrite shaper once the biomutation weaponry research project has been completed. Each requires Shard 1 Shard, Bioferrite 40 Bioferrite, Twisted meat 30 Twisted meat, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary

Analysis

Version history