Difference between revisions of "Pirates/Pawns"
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| '''Age Range:''' Up to 65<br />'''Race:''' Human<br />'''Default Faction Type:''' Pirate<br />'''Backstories:''' Cryptosleep (5% Commonality)<br />'''Chemical Addiction Chance''': 12%<br />'''Initial Will Range''': 2~3<br />'''Initial Resistance Range''': 7~12 | | '''Age Range:''' Up to 65<br />'''Race:''' Human<br />'''Default Faction Type:''' Pirate<br />'''Backstories:''' Cryptosleep (5% Commonality)<br />'''Chemical Addiction Chance''': 12%<br />'''Initial Will Range''': 2~3<br />'''Initial Resistance Range''': 7~12 | ||
− | |}</li></div></onlyinclude> | + | |}</li></div></onlyinclude><noinclude>[[Category:Pawnkind tables]]</noinclude> |
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Revision as of 02:15, 24 August 2024
Pawn Type | Image | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|---|
Drifter | 35 | HP: 20~60% Avg. Quality: Poor |
Budget: 90~280 Allow Headgear Chance: 20% Available: Cowboy hat, Bowler hat, Tuque, Gas mask , Parka, Button-down shirt, Pants, T-shirt |
Budget: 60~200 Biocoded Chance: 10% Available: Knife, Club |
Budget: 50~50 15% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
0 Nutrition 10% chance for: 1x Herbal medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 | |
Scavenger gunner | 50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~500 Allow Headgear Chance: 40% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt |
Budget: 200~300 Biocoded Chance: 10% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle |
Budget: 50~50 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 | |
Scavenger thrasher | 50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~800 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak jacket, Duster, Jacket, Parka, Pants, T-shirt, Button-down shirt |
Budget: 100~160 Biocoded Chance: 10% Available: Axe , Knife, Mace, Gladius, Warhammer , Club |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 | |
Pirate gunner | 65 | HP: 70~230% | Budget: 400~1000 Allow Headgear Chance: 70% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 250~345 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher |
Budget: 50~800 4% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition 10% chance of: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |