Difference between revisions of "Pirates/Pawns"
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<onlyinclude><div><li style="display: inline-table;"> | <onlyinclude><div><li style="display: inline-table;"> | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
− | ! Pawn Type | + | ! Pawn Type !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Pirates/Pawns|action=edit}} edit]] |
<!-- 9 columns; 1 bold, 8 normal: --> | <!-- 9 columns; 1 bold, 8 normal: --> | ||
<!-- defName="", label="", ParentName="", Name="PirateBase", Abstract="True" | <!-- defName="", label="", ParentName="", Name="PirateBase", Abstract="True" | ||
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<!-- defName="Drifter", label="drifter", ParentName="PirateBase", Name="DrifterBase", Abstract="" --> | <!-- defName="Drifter", label="drifter", ParentName="PirateBase", Name="DrifterBase", Abstract="" --> | ||
|- id="Drifter" | |- id="Drifter" | ||
− | ! Drifter | + | ! Drifter<br>[[File:Drifter.png]] |
− | + | | 35 || '''HP:''' 20~60%<br />'''Avg. Quality:''' Poor | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 90~280<br /><!-- | | '''Budget''': 90~280<br /><!-- | ||
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<!-- defName="Scavenger", label="scavenger gunner", ParentName="PirateScavTierBase", Name="ScavengerBase", Abstract="" --> | <!-- defName="Scavenger", label="scavenger gunner", ParentName="PirateScavTierBase", Name="ScavengerBase", Abstract="" --> | ||
|- id="Scavenger gunner" | |- id="Scavenger gunner" | ||
− | ! Scavenger gunner | + | ! Scavenger gunner<br>[[File:Scavenger gunner.png]] |
− | + | | 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 300~500<br /><!-- | | '''Budget''': 300~500<br /><!-- | ||
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<!-- defName="Thrasher", label="scavenger thrasher", ParentName="PirateScavTierBase", Name="ThrasherBase", Abstract="" --> | <!-- defName="Thrasher", label="scavenger thrasher", ParentName="PirateScavTierBase", Name="ThrasherBase", Abstract="" --> | ||
|- id="Scavenger thrasher" | |- id="Scavenger thrasher" | ||
− | ! Scavenger thrasher | + | ! Scavenger thrasher<br>[[File:Scavenger thrasher.png]] |
− | + | | 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 300~800<br /><!-- | | '''Budget''': 300~800<br /><!-- | ||
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<!-- defName="Pirate", label="pirate gunner", ParentName="PirateBase", Name="PirateKindBase", Abstract="" --> | <!-- defName="Pirate", label="pirate gunner", ParentName="PirateBase", Name="PirateKindBase", Abstract="" --> | ||
|- id="Pirate gunner" | |- id="Pirate gunner" | ||
− | ! Pirate gunner | + | ! Pirate gunner<br>[[File:Pirate gunner.png]] |
− | + | | 65 || '''HP:''' 70~230% | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 400~1000<br /><!-- | | '''Budget''': 400~1000<br /><!-- |
Latest revision as of 21:15, 25 August 2024
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Drifter |
35 | HP: 20~60% Avg. Quality: Poor |
Budget: 90~280 Allow Headgear Chance: 20% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt |
Budget: 60~200 Biocoded Chance: 10% Available: Knife, Club |
Budget: 50~50 15% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
0 Nutrition 10% chance for: 1x Herbal medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 |
Scavenger gunner |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~500 Allow Headgear Chance: 40% Available: Cowboy hat, Bowler hat, Tuque, Gas mask , Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt |
Budget: 200~300 Biocoded Chance: 10% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 |
Scavenger thrasher |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~800 Allow Headgear Chance: 40% Available: Cowboy hat, Bowler hat, Tuque, Gas mask , Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt |
Budget: 100~160 Biocoded Chance: 10% Available: Axe , Knife, Mace, Gladius, Warhammer , Club |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 |
Pirate gunner |
65 | HP: 70~230% | Budget: 400~1000 Allow Headgear Chance: 70% Available: Cowboy hat, Bowler hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 250~345 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher |
Budget: 50~800 4% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition 10% chance of: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |