Difference between revisions of "Noctol"
(noctols have two separate toxic resistances 1 for toxic buildup which is 50% and one for toxic environment which is 100% however seems the infobox only accepts one added both in case the template gets fixed, containment strength probably needs to be added as well) |
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− | {{ | + | {{Infobox main|entity |
| name = Noctol | | name = Noctol | ||
| image = Noctol.png | | image = Noctol.png | ||
| description = A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably. | | description = A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably. | ||
+ | <!-- Base Stats --> | ||
| type = Entity | | type = Entity | ||
| type2 = Advanced | | type2 = Advanced | ||
+ | | flammability = 0.7 | ||
+ | | hide inspect = true | ||
+ | | hidden while undiscovered = true | ||
+ | | tradeability = None | ||
+ | <!-- Containment --> | ||
+ | | minimum containment strength = 60 | ||
+ | | anomaly knowledge = 1 | ||
+ | | knowledge category = Advanced | ||
+ | | study interval = 120000 | ||
+ | | bioferrite density = 3 | ||
+ | | min monolith level for study = 1 | ||
+ | | requires holding platform = true | ||
+ | | base escape interval MTB days = 50 | ||
+ | <!-- Apparel --> | ||
+ | | armorsharp = 28 | ||
+ | | armorblunt = 18 | ||
+ | <!-- Pawn Stats --> | ||
+ | | combatPower = 80 | ||
+ | | movespeed = 8 | ||
+ | | healthscale = 1.5 | ||
| bodysize = 1 | | bodysize = 1 | ||
− | | | + | | body = Noctol |
− | | | + | | diet = none |
− | | | + | | lifespan = 25 |
+ | | trainable = None | ||
+ | | psychic sensitivity = 1 | ||
+ | | toxic resistance = 0.5 | ||
| toxic environment resistance = 1 | | toxic environment resistance = 1 | ||
− | | | + | | min comfortable temperature = -40 |
− | | | + | | max comfortable temperature = 60 |
− | | | + | | can become shambler = true |
− | | | + | | intelligence = ToolUser |
− | | leathername = | + | | needs rest = false |
− | | meatname = | + | | blood def = Filth_DarkBlood |
− | | | + | | bleed rate factor = 0.5 |
− | | | + | | flesh type = EntityFlesh |
− | | | + | | is immune to infections = true |
+ | | has genders = false | ||
+ | | disable ignite verb = true | ||
+ | | corpse hidden while undiscovered = true | ||
+ | | hediff giver sets = AnomalyEntity | ||
+ | | life stage ages = EntityFullyFormed | ||
+ | <!-- Production --> | ||
+ | | leatheryield = 20 | ||
+ | | leathername = Dread leather | ||
+ | | meatyield = 70 | ||
+ | | meatname = Twisted meat | ||
+ | <!-- Melee Combat --> | ||
+ | <!-- 1. Attack --> | ||
+ | | attack1label = left claw | ||
+ | | attack1labelNoLocation = claw | ||
+ | | attack1dmg = 12.3 | ||
+ | | attack1type = Scratch | ||
+ | | attack1part = FrontLeftClaw | ||
+ | | attack1cool = 1.25 | ||
+ | <!-- 2. Attack --> | ||
+ | | attack2label = right claw | ||
+ | | attack2labelNoLocation = claw | ||
+ | | attack2dmg = 12.3 | ||
+ | | attack2type = Scratch | ||
+ | | attack2part = FrontRightClaw | ||
+ | | attack2cool = 1.25 | ||
+ | <!-- 3. Attack --> | ||
+ | | attack3dmg = 15 | ||
+ | | attack3type = Bite | ||
+ | | attack3part = Teeth | ||
+ | | attack3cool = 2 | ||
+ | | attack3chancefactor = 0.7 | ||
+ | <!-- 4. Attack --> | ||
+ | | attack4label = head | ||
+ | | attack4dmg = 9 | ||
+ | | attack4type = Blunt | ||
+ | | attack4part = HeadAttackTool | ||
+ | | attack4cool = 2 | ||
+ | | attack4chancefactor = 0.2 | ||
+ | | attack4ensureLinkedBodyPartsGroupAlwaysUsable = true | ||
+ | <!-- Technical --> | ||
+ | | defName = Noctol | ||
+ | | label = noctol | ||
}} | }} | ||
Revision as of 22:15, 26 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also summary info in analysis. |
Noctol
A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.
Base Stats
Armor
- Armor - Sharp
- 28%
- Armor - Blunt
- 18%
Pawn Stats
- Combat Power
- 80
- Move Speed
- 8 c/s
- Health Scale
- 150% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 25 years
- Trainable Intelligence
- None
- Psychic Sensitivity
- 100%
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 100%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
- Leather Yield
- 20 dread leather
Melee Combat
- Attack 1
- Left claw (Claw)
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown - Attack 2
- Right claw (Claw)
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown - Attack 3
- Teeth
15 dmg (Bite)
22 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
9 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 4.91
Containment
- Min Containment Strength
- 60
- Knowledge Gain
- 1 Advanced
- Study Interval
- 120,000 ticks (2 in-game days)
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 50 days
- defName
- Noctol
The Noctol is an entity added by the Anomaly DLC that only appears during the unnatural darkness event.
Occurrence
Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own. Also, damaging a noctolith triggers an attack wave of noctols once per noctolith.
Summary
Yield
A Noctol yields 3 bioferrite per day and 200W of power when hooked up to an electroharvester.
Analysis
Noctols spawn en-masse in dark areas around a Noctolith when it is attacked. While extremely fast and dangerous, they receive massive penalties of +15% pain, +200% melee cooldown, and -50% movement speed when exposed to light. Make sure you place torches, lamps, solar pinholes, and disruptor flares around noctoliths prior to attacking them.
Noctols are a good source of advanced anomaly research points since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas.
Trivia
- The Noctol's name likely comes from the Latin word "noctis", meaning night.
Version history
- Anomaly DLC Release - Added.