Difference between revisions of "Electric smithy"
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− | {{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. | + | {{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. It requires the smithing [[research]] before it can be built. Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]]. |
− | Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]]. | ||
}}<!-- Comment placed for readability and to prevent extra line break. | }}<!-- Comment placed for readability and to prevent extra line break. | ||
-->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored. | -->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored. |
Revision as of 19:22, 14 January 2020
Electric smithy
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production – Weapons
- HP
- 180
Building
- Size
- 1
- Placeable
- Yes
- Power
- - 210 W
- Facility
- Tool cabinet
An electric smithy is used by smiths to create melee or neolithic weapons. It requires the smithing research before it can be built. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.
If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
Item | Material needed | Work to make | Base Value | Value/Work | Value/Material |
---|---|---|---|---|---|
Gladius | 50 | 134 | 123.80 | 0.924 | 2.460 |
Longsword | 100 | 300 | 255.00 | 0.850 | 2.550 |
Knife | 30 | 30 | 63.48 | 2.116 | 2.116 |
Spear | 75 | 200 | 185.70 | 0.928 | 2.476 |
Mace | 50 | 100 | 116.60 | 1.166 | 2.332 |
Club | 40 | 20 | 80.32 | 4.016 | 2.008 |
Short bow | 30 | 40 | 44.64 | 1.116 | 1.488 |
Pila | 70 | 117 | 109.20 | 0.933 | 1.560 |
Great bow | 50 | 150 | 92.40 | 0.616 | 1.848 |
Recurve bow | 40 | 84 | 66.00 | 0.786 | 1.650 |
Material | Cooldown | Blunt | Sharp |
---|---|---|---|
Sandstone | 1.35 | 1.00 | 0.65 |
Granite | 1.35 | 1.00 | 0.65 |
Limestone | 1.35 | 1.00 | 0.65 |
Slate | 1.35 | 1.00 | 0.65 |
Marble | 1.35 | 1.00 | 0.65 |
Silver | 1.00 | 1.10 | 0.50 |
Gold | 1.10 | 1.15 | 0.30 |
Steel | 1.00 | 1.00 | 1.00 |
Plasteel | 0.80 | 1.00 | 1.20 |
Wood | 0.90 | 0.80 | 0.30 |
Uranium | 1.35 | 1.40 | 1.10 |
Jade | 1.10 | 1.50 | 0.80 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.10 |