Difference between revisions of "Fine burgundy carpet"

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===General Flooring===
 
===General Flooring===
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requries significantly less work to construct [[sculptures]] to improve room beauty.
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Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
  
 
==Version History==
 
==Version History==

Revision as of 13:12, 17 January 2021

Fine burgundy carpet

Classic burgundy carpet for that classic rich look.

Base Stats

Type
Floor
Market Value
67 Silver
Beauty
3
Flammability
32%

Building

Size
1 × 1
Placeable
Yes
Move Speed Factor
100%

Creation

Work To Make
4,000 ticks (1.11 mins)
Resources to make
Cloth 35

Fine burgundy carpet is one of the floors that can be constructed. It is identical to other fine carpets, differing only in aesthetics. While extremely work and resource intensive, it has a very high beauty rating, and either it or fine stone tiles is requried to meet the room requirements for high-ranking nobility.

Acquisition

Constructing fine burgundy carpet requires Carpet Making to be researched. Each tile requires Cloth 35 cloth and a construction skill of 6.

Analysis

There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.

Fine Flooring

Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources. However, they are flammable unlike fine stone tiles, and add more wealth to the colony. Besides these considerations, they are largely interchangable.

In comparison to the other fine floors, namely gold and silver tile there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.

Silver tiles are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, higher beauty, no flammability, a cleanliness bonus, the high availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Additionally, the research required for silver tiles, smithing, is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.

General Flooring

Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct sculptures to improve room beauty.

Version History