Difference between revisions of "Floors"
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|- | |- | ||
! [[Wood floor]] | ! [[Wood floor]] | ||
− | | Wood || | | + | | Wood || | {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || | {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Wood floor|Flammability Base}} }}%|| 0 || {{Q|Wood floor|Market Value Base}} |
|- | |- | ||
! [[Carpets|Carpet]] | ! [[Carpets|Carpet]] | ||
− | | Cloth || | | + | | Cloth || | {{Required Resources|Red carpet |simple=1}} || {{ticks|{{Q| Red carpet |Work To Make}}}} || {{Q|Red carpet|Beauty}} || | {{#expr: 100 * {{Q|Red carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Red carpet|Flammability Base}} }}% || 0 || {{Q|Red carpet|Market Value Base}} |
|- | |- | ||
! [[Sterile tile]] | ! [[Sterile tile]] | ||
− | | Silver/Steel || | | + | | Silver/Steel || | {{Required Resources|Sterile tile|sep=<nowiki> </nowiki>+|simple=1}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} ||{{Q|Sterile tile|Beauty}} || | {{#expr: 100 * {{Q|Sterile tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Sterile tile|Flammability Base}} }}%|| +0.6 || {{Q|Sterile tile|Market Value Base}} |
|- | |- | ||
! [[Stone tile]] | ! [[Stone tile]] | ||
− | | Sandstone, Granite, Limestone, Slate or Marble || | | + | | Sandstone, Granite, Limestone, Slate or Marble || | {{icon|stone}} 4 || {{ticks|{{Q|Stone tile |Work To Make}}}} || {{Q|Stone tile|Beauty}} || | {{#expr: 100 * {{Q|Stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Stone tile|Flammability Base}} }}%|| 0 || {{Q|Stone tile|Market Value Base}} |
|- | |- | ||
! [[Flagstone]] | ! [[Flagstone]] | ||
− | | Sandstone, Granite, Limestone, Slate or Marble || | | + | | Sandstone, Granite, Limestone, Slate or Marble || | {{icon|stone}} 4 ||{{ticks|{{Q| Flagstone|Work To Make}}}} || {{Q|Flagstone|Beauty}} || {{#expr: 100 * {{Q|Flagstone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Flagstone|Flammability Base}} }}% || 0 || {{Q|Flagstone|Market Value Base}} |
|- | |- | ||
! [[Silver tile]] | ! [[Silver tile]] | ||
− | | Silver || | | + | | Silver || | {{Required Resources|Silver tile|simple=1}}||{{ticks|{{Q| Silver tile|Work To Make}}}} || {{Q|Silver tile|Beauty}} || {{#expr: 100 * {{Q|Silver tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Silver tile|Flammability Base}} }}%|| +0.2 || {{Q|Silver tile|Market Value Base}} |
|- | |- | ||
! [[Steel tile]] | ! [[Steel tile]] | ||
− | | Steel || | + | | Steel ||{{Required Resources|Steel tile|simple=1}} || {{ticks|{{Q| Steel tile|Work To Make}}}} ||{{Q|Steel tile|Beauty}} || {{#expr: 100 * {{Q|Steel tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Steel tile|Flammability Base}} }}%|| +0.2 || {{Q|Steel tile|Market Value Base}} |
|- | |- | ||
! [[Paved tile]] | ! [[Paved tile]] | ||
− | | Steel || | + | | Steel || {{Required Resources|Paved tile|simple=1}} ||{{ticks|{{Q| Paved tile|Work To Make}}}} || {{Q|Paved tile|Beauty}} || {{#expr: 100 * {{Q|Paved tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Paved tile|Flammability Base}} }}%|| 0 || {{Q|Paved tile|Market Value Base}} |
|- | |- | ||
! [[Concrete]] | ! [[Concrete]] | ||
− | | Steel || | + | | Steel || {{Required Resources|Concrete|simple=1}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||{{Q|Concrete|Beauty}} || {{#expr: 100 * {{Q|Concrete|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Concrete|Flammability Base}} }}% || 0 || {{Q|Concrete|Market Value Base}} |
|- | |- | ||
! [[Gold tile]] | ! [[Gold tile]] | ||
− | | Gold || | + | | Gold || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || | {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Gold tile|Flammability Base}} }}%|| +0.2 || {{Q|Gold tile|Market Value Base}} |
|- | |- | ||
! [[Smooth stone]] | ! [[Smooth stone]] | ||
− | | Natural Stone Floor | + | | Natural Stone Floor || - || {{ticks|{{Q| Smooth stone|Work To Make}}}} ||{{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Smooth stone|Flammability Base}} }}% || 0 || {{Q|Smooth stone|Market Value Base}} |
|- | |- | ||
! [[Straw matting]] | ! [[Straw matting]] | ||
− | | Hay || | + | | Hay || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Straw matting|Flammability Base}} }}% || -0.1 || {{Q|Straw matting|Market Value Base}} |
|- | |- | ||
! [[Fine carpet]] {{RoyaltyIcon}} | ! [[Fine carpet]] {{RoyaltyIcon}} | ||
− | | Cloth || | + | | Cloth || {{Required Resources|Fine indigo carpet|simple=1}} || {{ticks|{{Q|Fine indigo carpet|Work To Make}}}} ||{{Q|Fine indigo carpet|Beauty}} || {{#expr: 100 * {{Q|Fine indigo carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine indigo carpet|Flammability Base}} }}% || 0 || {{Q|Fine indigo carpet|Market Value Base}} |
|- | |- | ||
! [[Fine stone tile]] {{RoyaltyIcon}} | ! [[Fine stone tile]] {{RoyaltyIcon}} | ||
− | | Sandstone, Granite, Limestone, Slate or Marble || | + | | Sandstone, Granite, Limestone, Slate or Marble || {{Icon|stone}} 20 ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||{{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}} }}%|| 0 || {{Q|Fine stone tile|Market Value Base}} |
|- | |- | ||
! [[Rough stone]] | ! [[Rough stone]] | ||
− | | Natural Stone Floor ||| - || - || | + | | Natural Stone Floor ||| - || - || {{Q|Rough stone|Beauty}} || {{#expr: 100 * {{Q|Rough stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough stone|Flammability Base}} }}%|| 0 || {{Market Value|0}} |
|- | |- | ||
! [[Rough-hewn stone]] | ! [[Rough-hewn stone]] | ||
− | | Semi-natural Stone Floor || - ||| | + | | Semi-natural Stone Floor || - ||| - ||{{Q|Rough-hewn stone|Beauty}} || {{#expr: 100 * {{Q|Rough-hewn stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough-hewn stone|Flammability Base}} }}%|| ? || ? |
|} | |} | ||
</li><div> | </li><div> |
Revision as of 00:39, 28 August 2021
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Description
Floor improvements can bring benefits such as mobility speed, aesthetic comfort and hygiene, as well as prevent wild plants from growing and fires from spreading.
Movement speed
Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Other natural surfaces incapable of growing vegetation such as sand or ice also have low movement speeds. Flooring a frequent path will reduce the time required to walk between the two ends.
Beauty of room
Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can make bedrooms look nicer for their occupants.
Sanitation / Safety
Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.
Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather.
No plant growth
Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used.
Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.
Removing Floors
Floors can be removed with the Remove floor order. After floors are removed, the tile will retain its old terrain type.
Types of Flooring
There are several different types of flooring available, with each requiring specific resources to construct each tile.
Type | Materials | Resources Per Square | Work to Build | Beauty | Move Speed Modifier | Flammability | Cleanliness | Wealth |
---|---|---|---|---|---|---|---|---|
Wood floor | Wood | 3 | 85 ticks (1.42 secs) | 0 | 100% | 22% | 0 | 3.9 |
Carpet | Cloth | 7 | 800 ticks (13.33 secs) | 2 | 100% | 32% | 0 | 13 |
Sterile tile | Silver/Steel | 3 + 12 | 1,600 ticks (26.67 secs) | -1 | 100% | 0% | +0.6 | 24 |
Stone tile | Sandstone, Granite, Limestone, Slate or Marble | 4 | 1,100 ticks (18.33 secs) | 1 | 100% | 0% | 0 | 8 |
Flagstone | Sandstone, Granite, Limestone, Slate or Marble | 4 | 500 ticks (8.33 secs) | 0 | 100% | 0% | 0 | 5.5 |
Silver tile | Silver | 70 | 800 ticks (13.33 secs) | 4 | 100% | 0% | +0.2 | 73 |
Steel tile | Steel | 7 | 800 ticks (13.33 secs) | 0 | 100% | 0% | +0.2 | 16 |
Paved tile | Steel | 2 | 300 ticks (5 secs) | 0 | 100% | 0% | 0 | 4.9 |
Concrete | Steel | 1 | 100 ticks (1.67 secs) | -1 | 100% | 0% | 0 | 2.3 |
Gold tile | Gold | 70 | 800 ticks (13.33 secs) | 11 | 100% | 0% | +0.2 | 705 |
Smooth stone | Natural Stone Floor | - | 2,800 ticks (46.67 secs) | 2 | 100% | 0% | 0 | 5 |
Straw matting | Hay | 2 | 120 ticks (2 secs) | -1 | 93% | 150% | -0.1 | 1.6 |
Fine carpet | Cloth | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 67 |
Fine stone tile | Sandstone, Granite, Limestone, Slate or Marble | 20 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 36 |
Rough stone | Natural Stone Floor | - | - | -1 | 87% | Expression error: Missing operand for *.% | 0 | 0 |
Rough-hewn stone | Semi-natural Stone Floor | - | - | -1 | 93% | Expression error: Missing operand for *.% | ? | ? |