Difference between revisions of "Floors"

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! [[Wood floor]]
 
! [[Wood floor]]
 
| Wood || | {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || |  {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Wood floor|Flammability Base}} }}%|| {{Q|Wood floor|Cleanliness|0}} || {{Q|Wood floor|Market Value Base}}
 
| Wood || | {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || |  {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Wood floor|Flammability Base}} }}%|| {{Q|Wood floor|Cleanliness|0}} || {{Q|Wood floor|Market Value Base}}
 +
|-
 +
! Burned wood floor
 +
| Wood floor          || - || - || -6 || ? || 0% || ? ||?
 
|-
 
|-
 
! [[Carpets|Carpet]]
 
! [[Carpets|Carpet]]
 
| Cloth || | {{Required Resources|Red carpet |simple=1}} || {{ticks|{{Q| Red carpet |Work To Make}}}} || {{Q|Red carpet|Beauty}} || |  {{#expr: 100 * {{Q|Red carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Red carpet|Flammability Base}} }}% || {{Q|Red carpet|Cleanliness|0}} || {{Q|Red carpet|Market Value Base}}
 
| Cloth || | {{Required Resources|Red carpet |simple=1}} || {{ticks|{{Q| Red carpet |Work To Make}}}} || {{Q|Red carpet|Beauty}} || |  {{#expr: 100 * {{Q|Red carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Red carpet|Flammability Base}} }}% || {{Q|Red carpet|Cleanliness|0}} || {{Q|Red carpet|Market Value Base}}
 +
|-
 +
! Burned carpet
 +
| Carpet/Fine carpet  || - || - || -6 || ? || 0% || ? ||?
 
|-
 
|-
 
! [[Sterile tile]]
 
! [[Sterile tile]]
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! [[Gold tile]]
 
! [[Gold tile]]
 
| Gold || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || |  {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Gold tile|Flammability Base}} }}%|| {{Q|Gold tile|Cleanliness|0}} || {{Q|Gold tile|Market Value Base}}
 
| Gold || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || |  {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Gold tile|Flammability Base}} }}%|| {{Q|Gold tile|Cleanliness|0}} || {{Q|Gold tile|Market Value Base}}
 +
|-
 +
! [[Straw matting]]
 +
| Hay || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Straw matting|Flammability Base}} }}% || {{Q|Straw matting|Cleanliness|0}} || {{Q|Straw matting|Market Value Base}}
 +
|-
 +
! Burned straw matting
 +
| Straw matting      || - || - || -6 || ? || 0% || ? ||?
 +
|-
 +
! [[Rough stone]]
 +
| Natural Stone Floor ||| - || - || {{Q|Rough stone|Beauty}} || {{#expr: 100 * {{Q|Rough stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough stone|Flammability Base}} }}%|| {{Q|Rough stone|Cleanliness|0}} || {{Q|Rough stone|Market Value Base}}
 +
|-
 +
! [[Rough-hewn stone]]
 +
| Semi-natural Stone Floor || - ||| - ||{{Q|Rough-hewn stone|Beauty}} || {{#expr: 100 * {{Q|Rough-hewn stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough-hewn stone|Flammability Base}} }}%|| {{Q|Rough-hewn stone|Cleanliness|0}} || ?
 
|-
 
|-
 
! [[Smooth stone]]
 
! [[Smooth stone]]
 
| Natural Stone Floor || - || {{ticks|{{Q| Smooth stone|Work To Make}}}} ||{{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Smooth stone|Flammability Base}} }}% || {{Q|Smooth stone|Cleanliness|0}} || {{Q|Smooth stone|Market Value Base}}
 
| Natural Stone Floor || - || {{ticks|{{Q| Smooth stone|Work To Make}}}} ||{{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Smooth stone|Flammability Base}} }}% || {{Q|Smooth stone|Cleanliness|0}} || {{Q|Smooth stone|Market Value Base}}
|-
 
! [[Straw matting]]
 
| Hay || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Straw matting|Flammability Base}} }}% || {{Q|Straw matting|Cleanliness|0}} || {{Q|Straw matting|Market Value Base}}
 
 
|-
 
|-
 
! [[Fine carpet]] {{RoyaltyIcon}}
 
! [[Fine carpet]] {{RoyaltyIcon}}
Line 87: Line 102:
 
| Sandstone, Granite, Limestone, Slate or Marble || {{Icon|stone}} 20 ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||{{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}} }}%|| {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}}
 
| Sandstone, Granite, Limestone, Slate or Marble || {{Icon|stone}} 20 ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||{{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}} }}%|| {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}}
 
|-
 
|-
! [[Rough stone]]
+
! [[Totemic boards]]{{IdeologyIcon}}
| Natural Stone Floor ||| - || - || {{Q|Rough stone|Beauty}} || {{#expr: 100 * {{Q|Rough stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough stone|Flammability Base}} }}%|| {{Q|Rough stone|Cleanliness|0}} || {{Q|Rough stone|Market Value Base}}
+
| ? || {{Required Resources|Totemic boards|simple=1}} || {{ticks|{{Q|Totemic boards|Work To Make}}}} ||{{Q|Totemic boards|Beauty}} || {{#expr: 100 * {{Q|Totemic boards|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Totemic boards|Flammability Base}} }}% || {{Q|Totemic boards|Cleanliness|0}} || {{Q|Totemic boards|Market Value Base}}
 
|-
 
|-
! [[Rough-hewn stone]]
+
! [[Totemic tiles]]{{IdeologyIcon}}
| Semi-natural Stone Floor || - ||| - ||{{Q|Rough-hewn stone|Beauty}} || {{#expr: 100 * {{Q|Rough-hewn stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough-hewn stone|Flammability Base}} }}%|| {{Q|Rough-hewn stone|Cleanliness|0}} || ?
+
| ? || {{Required Resources|Totemic tiles|simple=1}} || {{ticks|{{Q|Totemic tiles|Work To Make}}}} ||{{Q|Totemic tiles|Beauty}} || {{#expr: 100 * {{Q|Totemic tiles|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Totemic tiles|Flammability Base}} }}% || {{Q|Totemic tiles|Cleanliness|0}} || {{Q|Totemic tiles|Market Value Base}}
 
 
 
|-
 
|-
! Burned wood floor
+
! [[Mindbend carpet]]{{IdeologyIcon}}
| Wood floor          || - || - || -6 || ? || 0% || ? ||?
+
| ? || {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make}}}} ||{{Q|Mindbend carpet|Beauty}} || {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base}} }}% || {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base}}
 
|-
 
|-
! Burned carpet
+
! [[Hex carpet]]{{IdeologyIcon}}
| Carpet/Fine carpet || - || - || -6 || ? || 0% || ? ||?
+
| ? || {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q| Hex carpet|Work To Make}}}} ||{{Q|Hex carpet|Beauty}} || {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Hex carpet|Flammability Base}} }}% || {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base}}
 
|-
 
|-
! Burned straw matting
+
! [[Hex tile]]{{IdeologyIcon}}
| Straw matting      || - || - || -6 || ? || 0% || ? ||?
+
| Steel || {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q| Hex tile|Work To Make}}}} ||{{Q|Hex tile|Beauty}} || {{#expr: 100 * {{Q|Hex tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Hex tile|Flammability Base}} }}% || {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base}}
 
|}
 
|}
 
</li><div>
 
</li><div>

Revision as of 11:18, 19 October 2021

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Description

Floors.png

Floor improvements can bring benefits such as mobility speed, aesthetic comfort and hygiene, as well as prevent wild plants from growing and fires from spreading.

Movement speed

Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Other natural surfaces incapable of growing vegetation such as sand or ice also have low movement speeds. Flooring a frequent path will reduce the time required to walk between the two ends.

Beauty of room

Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can make bedrooms look nicer for their occupants.

Sanitation / Safety

Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.

Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather.

No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used.

Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.

Removing Floors

Floors can be removed with the Remove floor order. After floors are removed, the tile will retain its old terrain type.

Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

  • Type Materials Resources Per Square Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
    Wood floor Wood Wood 3 85 ticks (1.42 secs) 0 100% 22% 0 3.9
    Burned wood floor Wood floor - - -6 ? 0% ? ?
    Carpet Cloth Cloth 7 800 ticks (13.33 secs) 2 100% 32% 0 13
    Burned carpet Carpet/Fine carpet - - -6 ? 0% ? ?
    Sterile tile Silver/Steel Steel 3 + Silver 12 1,600 ticks (26.67 secs) -1 100% 0% 0.6 24
    Stone tile Sandstone, Granite, Limestone, Slate or Marble Stone 4 1,100 ticks (18.33 secs) 1 100% 0% 0 8
    Flagstone Sandstone, Granite, Limestone, Slate or Marble Stone 4 500 ticks (8.33 secs) 0 100% 0% 0 5.5
    Silver tile Silver Silver 70 800 ticks (13.33 secs) 4 100% 0% 0.2 73
    Steel tile Steel Steel 7 800 ticks (13.33 secs) 0 100% 0% 0.2 16
    Paved tile Steel Steel 2 300 ticks (5 secs) 0 100% 0% 0 4.9
    Concrete Steel Steel 1 100 ticks (1.67 secs) -1 100% 0% 0 2.3
    Gold tile Gold Gold 70 800 ticks (13.33 secs) 11 100% 0% 0.2 705
    Straw matting Hay Hay 2 120 ticks (2 secs) -1 93% 150% -0.1 1.6
    Burned straw matting Straw matting - - -6 ? 0% ? ?
    Rough stone Natural Stone Floor - - -1 87% Expression error: Missing operand for *.% 0
    Rough-hewn stone Semi-natural Stone Floor - - -1 93% Expression error: Missing operand for *.% 0 ?
    Smooth stone Natural Stone Floor - 2,800 ticks (46.67 secs) 2 100% 0% 0 5
    Fine carpet Content added by the Royalty DLC Cloth Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Fine stone tile Content added by the Royalty DLC Sandstone, Granite, Limestone, Slate or Marble Stone 20 5,000 ticks (1.39 mins) 3 100% 0% 0 36
    Totemic boardsContent added by the Ideology DLC ? Wood 20 5,000 ticks (1.39 mins) 3 100% 22% 0 42
    Totemic tilesContent added by the Ideology DLC ? Expression error: Unexpected < operator. Expression error: Missing operand for *.% Expression error: Missing operand for *.% 0
    Mindbend carpetContent added by the Ideology DLC ? Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Hex carpetContent added by the Ideology DLC ? Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Hex tileContent added by the Ideology DLC Steel Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 41
  • Verson History

    • 0.11.877 - You can now remove floors to reveal the terrain underneath.

    See also