Difference between revisions of "IED EMP trap"
(description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; resource 1: EMP shell -> Emp shell; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;) |
|||
Line 1: | Line 1: | ||
{{Stub}}{{infobox main|security| | {{Stub}}{{infobox main|security| | ||
− | | name = IED EMP trap | + | |name = IED EMP trap |
− | | image = IED_EMP_trap.png | + | |image = IED_EMP_trap.png |
− | | description = A pair of EMP shells connected to a touch | + | |description = A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. |
− | | type = Security | + | |type = Building |
− | | placeable = | + | |type2 = Security |
− | | size = 1 ˣ 1 | + | |placeable = true |
− | | hp = 40 | + | |minifiable = true |
− | | beauty = -4 | + | |size = 1 ˣ 1 |
− | | | + | |mass base = 2 |
− | | | + | |flammability = 1 |
− | | | + | |hp = 40 |
− | | resource 1 = | + | |sell price multiplier = 0.7 |
− | | resource 1 amount = 2 | + | |beauty = -4 |
− | | | + | |terrain affordance = light |
− | | | + | |research = IEDs |
+ | |thingCategories = BuildingsSecurity | ||
+ | |skill 1 = Construction | ||
+ | |skill 1 level = 3 | ||
+ | |work to make = 1400 | ||
+ | |resource 1 = Emp shell | ||
+ | |resource 1 amount = 2 | ||
+ | |deconstructable = false | ||
+ | |leavesresourceswhendestroyed = false | ||
}} | }} | ||
The '''IED EMP trap''' explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing [[EMP]] damage that stuns mechanoids and downs [[shield belt|shields]]. | The '''IED EMP trap''' explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing [[EMP]] damage that stuns mechanoids and downs [[shield belt|shields]]. |
Revision as of 00:17, 12 October 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
IED EMP trap
A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Ieds
- Skill Required
- Construction 3
- Work To Make
- 1,400 ticks (23.33 secs)
- Resources to make
- Emp shell (Error: Page does not exist) 2
- thingCategories
- BuildingsSecurity
The IED EMP trap explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing EMP damage that stuns mechanoids and downs shields.
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.
Version History
1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.