Difference between revisions of "IED smoke trap"
Jump to navigation
Jump to search
(type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;) |
|||
Line 1: | Line 1: | ||
{{Stub}}{{infobox main|security| | {{Stub}}{{infobox main|security| | ||
− | | name = IED smoke trap | + | |name = IED smoke trap |
− | | image = IED smoke trap.png | + | |image = IED smoke trap.png |
− | | description = A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. | + | |description = A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. |
− | | type = Security | + | |type = Building |
− | | placeable = | + | |type2 = Security |
− | | size = 1 ˣ 1 | + | |placeable = true |
− | | hp = 40 | + | |minifiable = true |
− | | beauty = -4 | + | |size = 1 ˣ 1 |
− | | | + | |mass base = 2 |
− | | research = IEDs | + | |flammability = 1 |
− | | work to make = 1400 | + | |hp = 40 |
− | | resource 1 = Smoke shell | + | |sell price multiplier = 0.7 |
− | | resource 1 amount = 2 | + | |beauty = -4 |
− | | | + | |terrain affordance = light |
− | + | |research = IEDs | |
− | | | + | |thingCategories = BuildingsSecurity |
+ | |skill 1 = Construction | ||
+ | |skill 1 level = 3 | ||
+ | |work to make = 1400 | ||
+ | |resource 1 = Smoke shell | ||
+ | |resource 1 amount = 2 | ||
+ | |deconstructable = false | ||
+ | |leavesresourceswhendestroyed = false | ||
}} | }} | ||
The '''IED smoke trap''' explodes into a [[smoke]] cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it. | The '''IED smoke trap''' explodes into a [[smoke]] cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it. |
Revision as of 00:21, 12 October 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
IED smoke trap
A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Ieds
- Skill Required
- Construction 3
- Work To Make
- 1,400 ticks (23.33 secs)
Technical
- thingCategories
- BuildingsSecurity
The IED smoke trap explodes into a smoke cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it.
When tripped, it will start emitting a hissing sound hinting enemies to run away.