Difference between revisions of "Smokeleaf plant"
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{{Grow Table}} | {{Grow Table}} | ||
− | ==Version History== | + | == Version History == |
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | * [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | ||
{{nav|plant|wide}} | {{nav|plant|wide}} | ||
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+ | [[Category:Plants]] | ||
[[Category:Domesticated plants]] | [[Category:Domesticated plants]] | ||
[[Category:Resource plants]] | [[Category:Resource plants]] |
Revision as of 10:23, 25 March 2022
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Smokeleaf plant
A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 7.5 days (13.85 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Skill
- 4 Plants
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
Technical
- sowTags
- Ground, Hydroponic
A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot.Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them.
Burning the plant will not cause any unique effect.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 19.79 | 13.85 | 9.89 | 4.95 |
Base Yield/day[2] | 0.46 | 0.65 | 0.91 | 1.82 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Version History
- 1.3.3066 - Nutrition increased from 0.15 -> 0.2