Difference between revisions of "Hex tile"
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{{Royalty|No category}} | {{Royalty|No category}} | ||
{{see also|Fine floor}} | {{see also|Fine floor}} | ||
− | Hex tiles require more work to construct than [[fine carpets]], both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 3 rather than 4. However, they are not flammable unlike fine carpets, and add almost half as much [[wealth management|wealth]] to the colony. Besides these considerations, they are largely | + | Hex tiles require more work to construct than [[fine carpets]], both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 3 rather than 4. However, they are not flammable unlike fine carpets, and add almost half as much [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangeable. |
− | They are almost identical to [[fine stone tiles]], only differing in lacking a research | + | They are almost identical to [[fine stone tiles]], only differing in lacking a research requirement, requiring {{icon small|steel}} 12 [[steel]] instead of 20 [[stone]], and having a slightly higher market value because of it. This lack of research requirement can give the hex tile an edge if trying to rush [[titles]], and the availability of steel vs cut stone means that pawn labor can often be saved by avoiding the need to cut stone blocks. |
In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]]. | In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]]. | ||
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Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances. | Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances. | ||
− | There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s | + | There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occurring at inopportune times, but where sculptures would be at risk of destruction. |
== Version history == | == Version history == |
Revision as of 03:10, 23 November 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Hex tile
Fine steel plates with a hexagonal pattern for that ultra-technological look.
Base Stats
- Type
- Floor
- Beauty
- 3
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Skill Required
- Construction 6
- Work To Make
- 5,000 ticks (1.39 mins)
Hex tile is a type of floor added by the Ideology DLC. It is beautiful, but is material and time expensive to construct.
For users of the Royalty DLC, it is considered fine flooring.
Acquisition
Constructing hex tiles requires 12 steel per tile and a construction skill of 6. They can only be crafted by pawns with an ideology with the Transhumanist meme.
Analysis
There are two primary use cases for hex tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.
Fine Flooring
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Hex tiles require more work to construct than fine carpets, both in their actual work to build and the work needed to get the required resources, and have beauty of 3 rather than 4. However, they are not flammable unlike fine carpets, and add almost half as much wealth to the colony. Besides these considerations, they are largely interchangeable.
They are almost identical to fine stone tiles, only differing in lacking a research requirement, requiring 12 steel instead of 20 stone, and having a slightly higher market value because of it. This lack of research requirement can give the hex tile an edge if trying to rush titles, and the availability of steel vs cut stone means that pawn labor can often be saved by avoiding the need to cut stone blocks.
In comparison to the other fine floors, namely gold and silver tile there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.
Silver tiles are surprisingly competitive with hex tiles - with higher beauty, a cleanliness bonus, the high availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Silver tiles are almost twice as expensive, but the work saved in build time required for hex tiles partially pays for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on colony wealth may be relevant to some players however. Thus, silver tile is a strong competitor to hex tiles for many colonies.
General Flooring
Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area beauty as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct sculptures to improve room beauty in most circumstances.
There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occurring at inopportune times, but where sculptures would be at risk of destruction.
Version history
- Ideology DLC Release - Added.