Difference between revisions of "Lavish meal"
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{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}} | {{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}} | ||
− | Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals | + | === Analysis === |
+ | Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your [[CookingCook(s)]] are more proficient in their duties. | ||
+ | |||
+ | Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a [[break]] or to encourage [[mental inspiration]]. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with [[Simple meal|simple]] or [[Fine meal|fine]] meals), should suffice. | ||
+ | |||
==Version History== | ==Version History== | ||
* [[Version/0.2.363|0.2.363]] - added | * [[Version/0.2.363|0.2.363]] - added | ||
{{nav|Food|wide}} | {{nav|Food|wide}} |
Revision as of 19:54, 4 February 2022
Lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
Nutrition Facts
- Nutrition
- 1
- Taste
- Lavish
Base Stats
A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat (10 meat, 10 milk or 2 eggs) and 0.5 nutrition from vegetables (10 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.
Analysis
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than as fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your CookingCook(s) are more proficient in their duties.
Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a break or to encourage mental inspiration. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with simple or fine meals), should suffice.
Version History
- 0.2.363 - added