Difference between revisions of "Glowstool"
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A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light. | A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light. | ||
− | A single | + | A single glowstool{{Check Tag|Of What Age?|Does it need to be mature to provide the full light?}} provides a dim 28% [[light]] in orthogonally adjacent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough to make any significant difference for your colonists. However, with ''multiple'' glowstools whose illumination (within 2 tiles) overlaps, those areas immediately jump to 50% light, which is enough to count as "lit" in those few tiles; often enough for a workbench or [[Recreation#Relaxing socially|gather spot]]. |
Once harvested, their glow disappears, so they are not a "movable" source of light. | Once harvested, their glow disappears, so they are not a "movable" source of light. |
Revision as of 00:17, 3 February 2022
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Glowstool
A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light.
Base Stats
Building
- Light Radius
- 0.92
Ingestion
- Nutrition
- 0.5
Plant Stats
- Time to grow
- 40 days (73.85 days)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 1%
- Fertility Sensitivity
- 15%
- Min light to grow
- 50%
A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light.
A single glowstool[Of What Age?] provides a dim 28% light in orthogonally adjacent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough to make any significant difference for your colonists. However, with multiple glowstools whose illumination (within 2 tiles) overlaps, those areas immediately jump to 50% light, which is enough to count as "lit" in those few tiles; often enough for a workbench or gather spot.
Once harvested, their glow disappears, so they are not a "movable" source of light.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 77.33 | 73.85 | 69.67 | N/A |
Base Yield/day[2] | 0.26 | 0.27 | 0.29 | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Version History
- 1.3.3066 - Nutrition increased from 0.35 -> 0.5