Difference between revisions of "Uranium slug turret"
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− | The '''uranium slug turret''' is a defensive turret | + | The '''uranium slug turret''' is a defensive turret with very long range and shot damage, but with a wide blind zone. |
− | + | ==Acquisition== | |
+ | Uranium slug turrets can be constructed once [[Research#Uranium slug turret|Uranium slug turret]] research has completed. They require {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to make. | ||
− | + | ==Summary== | |
+ | Uranium slug turrets use [[uranium slug cannon]]s. The shot is very powerful, over twice that of a [[sniper rifle]]. Armor penetration is also excellent, able to completely ignore the armor of a [[centipede]]. However, their stopping power is almost non-existent, unable to stagger [[human]]s. They have a long range of 45.9 tiles, and is very accurate - 98% accuracy per tile, vs. 96% for other bullet-firing turrets. However, they can not shoot targets within 11.9 tiles. Interestingly, it is more accurate at long ranges than short ranges. | ||
− | After firing 30 slugs it needs to be reloaded by a hauler, costing: | + | Despite the game displaying (as of [[Version/1.3.3117|version 1.3.3117]]) that they benefiting from cover, empirical testing demonstrates that this is false, and that uranium slug turrets do not benefit from cover at all. Since uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them. |
− | *{{Icon small|Uranium||60}} | + | |
− | *{{Icon small|Uranium||90}} | + | After firing 30 slugs, it needs to be reloaded by a hauler, costing a [[difficulty]]-dependent amount of [[uranium]]: |
− | *{{Icon small|Uranium||120}} | + | *{{Icon small|Uranium||60}} uranium in Peaceful and Base Builder difficulty |
− | + | *{{Icon small|Uranium||90}} uranium in Adventure Story difficulty | |
− | + | *{{Icon small|Uranium||120}} uranium in Strive to Survive difficulty and above | |
Uranium slug turrets have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius. | Uranium slug turrets have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius. | ||
− | + | === Graphs === | |
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− | == | ||
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− | == | ||
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| {{Weapon Iterated DPS Chart|Uranium slug cannon|Normal|0.98}} | | {{Weapon Iterated DPS Chart|Uranium slug cannon|Normal|0.98}} | ||
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+ | == Ananlysis == | ||
+ | Uranium slug turrets are expensive, from research time to build costs to ammo costs. Uranium is difficult to come by and expensive to buy, limiting colonies that can even use one at all. The damage, while high, is overkill against most raiders, making it impractical against most enemies. It works well against [[centipede]]s or radiers with [[power armor]]. | ||
+ | |||
+ | Unlike the [[mini-turret]], uranium slug turrets can not be moved after it is built. | ||
+ | |||
+ | ==Images== | ||
+ | [[File:Radius big.png|thumb|center|Radius of uranium slug turret explosion. Note the slight offset from the 'true' center of the turret.]] | ||
+ | [[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | ||
+ | Green is '''80 - 100% of peak accuracy''', blue is '''50 - 80% of peak accuracy''', red is '''below 50% of peak accuracy''' and grey is '''outside range'''. Gold tiles are spaced every 5 tiles. Values from 1.0.]] | ||
== Version history == | == Version history == |
Revision as of 22:46, 18 October 2022
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Uranium slug turret
An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged.
Base Stats
- Beauty
- -20
- HP
- 380
- Flammability
- 70%
- Path Cost
- 50 (21%)
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Heavy
- Power
- -150 W
Ranged Combat
- Mode
- Single-Shot
- Damage
- 55 dmg
- Armor penetration
- 82%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 240 ticks (4 secs)
- Range
- 45.9 tile(s)
- Minimum Range
- 11.9 tiles
- Accuracy
- 22% - 33% - 44% - 95%
- Velocity
- 120 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 13.75
- Stopping power
- 0.5
Creation
- Required Research
- Uranium slug turret
- Skill Required
- Construction 6
- Work To Make
- 15,000 ticks (4.17 mins)
The uranium slug turret is a defensive turret with very long range and shot damage, but with a wide blind zone.
Acquisition
Uranium slug turrets can be constructed once Uranium slug turret research has completed. They require 300 Steel, 30 Plasteel, 60 Uranium, 6 Components and take 15,000 ticks (4.17 mins) to make.
Summary
Uranium slug turrets use uranium slug cannons. The shot is very powerful, over twice that of a sniper rifle. Armor penetration is also excellent, able to completely ignore the armor of a centipede. However, their stopping power is almost non-existent, unable to stagger humans. They have a long range of 45.9 tiles, and is very accurate - 98% accuracy per tile, vs. 96% for other bullet-firing turrets. However, they can not shoot targets within 11.9 tiles. Interestingly, it is more accurate at long ranges than short ranges.
Despite the game displaying (as of version 1.3.3117) that they benefiting from cover, empirical testing demonstrates that this is false, and that uranium slug turrets do not benefit from cover at all. Since uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them.
After firing 30 slugs, it needs to be reloaded by a hauler, costing a difficulty-dependent amount of uranium:
- 60 uranium in Peaceful and Base Builder difficulty
- 90 uranium in Adventure Story difficulty
- 120 uranium in Strive to Survive difficulty and above
Uranium slug turrets have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius.
Graphs
True DPS over Range |
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Ananlysis
Uranium slug turrets are expensive, from research time to build costs to ammo costs. Uranium is difficult to come by and expensive to buy, limiting colonies that can even use one at all. The damage, while high, is overkill against most raiders, making it impractical against most enemies. It works well against centipedes or radiers with power armor.
Unlike the mini-turret, uranium slug turrets can not be moved after it is built.
Images
Version history
- 0.19.2009 - Added.
- 1.1.0 - received a massive nerf to damage (75 -> 30), nerf to armor penetration (112.5% -> 70%), reduced range (49.9 -> 39.9), increased reload cost (60 -> 80 baseline) and nerf to shooting accuracy (98.8% -> 98%).
- 1.1.2618 - received a buff to damage (30 -> 45), increased range (39.9 -> 45.9), increased reload cost (80 -> 120) and reduced magazine capacity (40 -> 30).
- 1.1.2624 - received a buff to damage (45 -> 50), buff to armor penetration (70% -> 75%), and reduced reload cost (120 -> 90).
- 1.3.3200 - Damage increased from 50 to 55. Accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44.