Difference between revisions of "Sterile tile"
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− | }}{{Info|'''Sterile tile''' is one of the many [[floors]] that you can construct. It has the highest [[Room stats#Cleanliness|cleanliness stat]] of 0.6.}} | + | }}{{Info|'''Sterile tile''' is one of the many [[floors]] that you can construct. It has the highest [[Room stats#Cleanliness|cleanliness stat]] of 0.6, and has a cleaning time of only 60%.}} |
== Acquisition == | == Acquisition == | ||
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== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | * | + | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. Description changed from ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build.'' to ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.'' |
{{nav|floor|wide}} | {{nav|floor|wide}} | ||
[[Category:Floor]] | [[Category:Floor]] |
Revision as of 06:49, 12 November 2022
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Sterile tile
Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.
Base Stats
- Type
- Floor
- Beauty
- -1
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleanliness
- +0.6
- Move Speed Factor
- 100%
Creation
- Required Research
- Sterile materials
- Skill Required
- Construction 6
- Work To Make
- 1,600 ticks (26.67 secs)
Sterile tile is one of the many floors that you can construct. It has the highest cleanliness stat of 0.6, and has a cleaning time of only 60%.
Acquisition
Sterile tiles can be constructed once the Sterile materials research project has been completed. Each tile requires 3 Steel, 12 Silvers, 1,600 ticks (26.67 secs) of work, and a Construction skill of 6.
This tile is relatively slow to construct for a floor tile, taking almost 19x longer than a standard wood floor.
Analysis
Sterile tiles decrease the probability of infection in a hospital and the probability of food poisoning in a kitchen. Since Research is also affected by room cleanliness, research will gain a slight bonus if done in a room with sterile tile.
Strategy
Combining sterile tiles with straw matting can increase the cleanliness of a room while decreasing accumulation of filth. Just put sterile tile under objects which can't be walked over, such as beds, tables, and shelves, while leaving the rest of the room with straw matting. The only room that should be all sterile is your triage room, right near the killbox. Hospitals can combine steel tile with straw matting. Straw matting can be used for most of the walkways, just put 3 tile wide stretches every once in a while of non-flammable tiles. Straw matting is 93% walk speed with 1/20th the filth accumulation. If you put a potted plant(daylily-18beauty) every 6 tiles for 3 width walkways, the beauty will be offset.
For hospitals: If you can afford to clean the hospital before healing/operating on a patient you might only need to worry about -20 debuff for cleanliness as you will only have to worry about the new blood spilling from the patient in bed (bleeds slower). The cheapest room size to maintain cleanliness for triage is 4x5, but has to be cleaned everytime. The most effective is 6x5.
Version history
- 0.12.906 - Added
- 1.4.3523 - Cleaning time factor added. Description changed from Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build. to Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.