Difference between revisions of "Fine carpet"

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(shorten the fine floor spiel)
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=== Fine flooring ===
 
=== Fine flooring ===
 
{{see also|Fine floor}}
 
{{see also|Fine floor}}
Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, unlike fine stone tiles, they are flammable, and add more [[wealth management|wealth]] to the colony. Besides these considerations, they serve the same purpose.
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Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, and the cloth takes less work to obtain, However, stone isn't flammable, which makes it easy to defend without using [[firefoam popper]]s. These differences are small (if you have firefoam available), meaning the two tiles are largely interchangable.
  
In comparison to the other fine floors, namely gold and silver tile, there is more to consider. [[Gold tile]]s are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also relatively quick to lay, and (usually) needed in fewer numbers. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
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[[Silver tile]]s are suprisngly competitive. Silver is only 6 market value higher. But it has equal beauty, a 0.2 cleanliness bonus, requires only 60% clean time, and is much faster to create. Silver itself may be easier to obtain, depending on your colony's climate and Plants skill. If the colony is producing its own cloth for carpets, silver tiles are more expensive. But if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets, even ones with a cloth industry.
  
[[Silver tile]]s are surprisingly competitive. With a market value only 6 silver higher, silver tiles have equal beauty, no flammability, a cleanliness bonus, and are much faster to create and clean. Silvertiles only require a Construction of 3 and the [[Research#Smithing|Smithing]] research, while carpets require specific research. Silver may be easier to obtain, depending on your colony's climate and Plants skill. If the colony is producing its own cloth for carpets, silver tiles are more expensive. But if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets, even ones with a cloth industry.
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For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
  
 
=== General flooring ===
 
=== General flooring ===
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
+
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular [[carpet]] and [[sculptures]] to improve room beauty.
  
 
* Footnote: The fine purple carpet is very nice when paired with [[gold tile]] to create that Imperial Roman feel in your [[title|noble's]] bedroom and throneroom.
 
* Footnote: The fine purple carpet is very nice when paired with [[gold tile]] to create that Imperial Roman feel in your [[title|noble's]] bedroom and throneroom.

Revision as of 15:53, 29 November 2022

Fine carpet

Fine carpet

Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.

Base Stats

Type
Floor
Market Value
67 Silver
Beauty
4
Flammability
32%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Carpet making
Skill Required
Construction 6
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Cloth 35
Deconstruct yield
Cloth 17 - 18

Fine Carpet is a type of flooring introduced in the Royalty DLC, to expand on the basic carpet of the core game. It has 100% walk speed and a higher beauty of 4 (vs. standard carpet's "2"), meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable. It has a cleaning time of 200%.

Fine carpets require more work and more resources than regular carpets but provide additional beauty and meet the requirements for nobility Content added by the Royalty DLC.

Colors can be be selected from a menu.

Acquisition

Fine carpet can be constructed once the Carpet making research project has been completed. Each tile requires Cloth 35 Cloth, 4,000 ticks (1.11 mins) of work, and a Construction skill of 6.

Analysis

While extremely work and resource intensive, it has a very high beauty rating, and either it or fine stone tiles is required to meet the room requirements for high-ranking nobility.

There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.

Fine flooring

Against fine stone tiles, fine carpet has +1 beauty, takes less work to build, and the cloth takes less work to obtain, However, stone isn't flammable, which makes it easy to defend without using firefoam poppers. These differences are small (if you have firefoam available), meaning the two tiles are largely interchangable.

Silver tiles are suprisngly competitive. Silver is only 6 market value higher. But it has equal beauty, a 0.2 cleanliness bonus, requires only 60% clean time, and is much faster to create. Silver itself may be easier to obtain, depending on your colony's climate and Plants skill. If the colony is producing its own cloth for carpets, silver tiles are more expensive. But if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets, even ones with a cloth industry.

For gold tiles, using gold sculptures with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.

General flooring

Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular carpet and sculptures to improve room beauty.

  • Footnote: The fine purple carpet is very nice when paired with gold tile to create that Imperial Roman feel in your noble's bedroom and throneroom.

Version history

  • Royalty DLC release - added.
  • 1.4.3523 - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, Classic burgundy carpet for that classic rich look., Indigo, Soft and silky indigo carpet, for that extra sense of pomp., White, Sublime white carpet, glimmering with subtle patterns. Now there is one description: Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.