Difference between revisions of "Kibble"
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* Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble and pemmican satiate 0.05 nutrition/item, which greatly reduces overeating. | * Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble and pemmican satiate 0.05 nutrition/item, which greatly reduces overeating. | ||
** For example, a [[chicken]] can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1). | ** For example, a [[chicken]] can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1). | ||
− | * Kibble requires substantially less work time than other recipes | + | * Kibble requires substantially less work time than other recipes. |
Overall, kibble is ''nutritionally'' useful if you have spare [[hay]], better than simple meals for the purposes of small animals. Kibble is much better than pemmican in terms of colonist work work. It also allows [[human meat]] and [[insect meat]] without the micromanagement required for meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below. | Overall, kibble is ''nutritionally'' useful if you have spare [[hay]], better than simple meals for the purposes of small animals. Kibble is much better than pemmican in terms of colonist work work. It also allows [[human meat]] and [[insect meat]] without the micromanagement required for meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below. | ||
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* Kibble can be used for animal training, unlike [[meal]]s. | * Kibble can be used for animal training, unlike [[meal]]s. | ||
* Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | * Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | ||
+ | * Kibble can be made at a butcher's table, rather than requiring a fueled/powered kitchen. | ||
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | * Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | ||
Revision as of 19:01, 29 November 2022
Kibble
Kibble animal feed made from mixed meat and plant sources.
Base Stats
- Stack Limit
- 75
- Mass
- 0.015 kg
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 100%
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Maximum To Ingest
- 20
Creation
- defName
- Kibble
- Preferability
- RawBad
Kibble is a kind of animal feed.
Acquisition
Pemmican can be cooked at a Butcher spot or Butcher table. A batch of kibble requires 1 unit of nutrition from vegetarian items, and 1 unit of nutrition from meat or animal products. For example, 20 rice and 20 insect meat are sufficient. A completed bill requires 450 ticks (7.5 secs) and produces 50 kibble at a butcher table, but only 35 at a butcher spot.
Summary
Kibble is consumed for 0.05 nutrition per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food.
Humans can eat kibble, but they'll get a -12 "Ate kibble" mood penalty. This is the only way for humans to eat hay. Kibble does not mask the mood penalties from eating human meat or insect meat, meaning humans will get both moodlets.
Analysis
Kibble's can allow non-warg carnivores to eat some vegetables, and herbivores to eat meat, while being more efficient than raw food. Note that meals can be eaten by both types of animals (regardless of ingredients), and provide more nutrition: simple meals have 180% nutrient efficiency, and pemmican has 160% nutrient efficiency. However, kibble has its unique advantages:
Nutrition
- Kibble allows use of hay - haygrass is the plant with the highest yield per day, but cannot be turned into meals.
- In regular soil: hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into simple meals, and slightly better than rice turned into pemmican. Rice surpasses hay for nutrition per day in rich soil, but hay will always be better for nutrition per work.
- Animals will eat an entire meal, even if they would overeat. Kibble and pemmican satiate 0.05 nutrition/item, which greatly reduces overeating.
- For example, a chicken can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1).
- Kibble requires substantially less work time than other recipes.
Overall, kibble is nutritionally useful if you have spare hay, better than simple meals for the purposes of small animals. Kibble is much better than pemmican in terms of colonist work work. It also allows human meat and insect meat without the micromanagement required for meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below.
Logistic
- Kibble can be used for animal training, unlike meals.
- Kibble never spoils, so you don't have to worry about it going bad from non-refrigeration.
- Kibble can be made at a butcher's table, rather than requiring a fueled/powered kitchen.
- Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.
Version history
- 0.13.1135 - Added.