Difference between revisions of "Firefoam pop pack"
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== Summary == | == Summary == | ||
− | Creates a ?-tile radius of [[firefoam]] when used. | + | Worn on the [[utility]] slot. Creates a ?-tile radius of [[firefoam]] when used. |
Has 1 charge. Must be reloaded with 30 [[chemfuel]] each time. | Has 1 charge. Must be reloaded with 30 [[chemfuel]] each time. | ||
+ | |||
+ | [[Pyromaniac]]s have no objections to wearing or using the firefoam pop pack. | ||
== Analysis == | == Analysis == | ||
− | Firefoam packs are useful in any combat situation involving fire. Pawns lit on fire will stop shooting and run around wildly, which can be very dangerous. Deployed firefoam sets flammability to 0%, which prevents fire from happening at all | + | As fire extinguishers, the pop pack is much cheaper than a [[firefoam popper]] (which requires the full {{Required Resources|firefoam popper}} per use), but has a much smaller radius. The popper is automatically triggered when near fire, but the pop pack must be activated by a pawn. In general, the popper is best at protecting your warehouses, while the pop pack can be deployed anywhere. |
+ | |||
+ | Even pop packs will deploy enough firefoam to completely douse small fires, such as from [[lightning]], [[short circuit]]s or even [[incendiary shell]]s, so long as the fire hasn't spread. As long as you can get a colonist to the fire quickly, then the pop pack may act as a full replacement to the stationary popper. Note that colonists are still colonists, vulnerable to [[injury]], [[mental break]]s, and the [[heatstroke]] from the fire itself. | ||
+ | |||
+ | Also note that firefoam pop packs require [[chemfuel]]. For many colonies, this means researching [[Research#Biofuel refining|Biofuel Refining]] alongside the actual firefoam research. | ||
+ | |||
+ | ===Combat=== | ||
+ | Firefoam packs are useful in any combat situation involving fire. Pawns lit on fire will stop shooting and run around wildly, which can be very dangerous. Deployed firefoam sets flammability to 0%, which prevents fire from happening at all. Unless it is [[rain]]ing, the firefoam will stay on the ground until a colonist actually cleans it up. | ||
+ | |||
+ | Enemies can also wear firefoam pop packs, using the pack whenever they are near or on fire. This can lead to the amusing situation where enemies will constantly try to light your [[crop]]s on fire, just for it to be extinguished by the firefoam. | ||
== Version history == | == Version history == |
Revision as of 09:05, 20 December 2022
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Firefoam pop pack
A utility pack made for firefighters. When triggered, a burst of fire-retardant foam is released, covering a wide circle around its wearer.
Base Stats
- Tech Level
- Industrial
- Mass
- 3 kg
- HP
- 100
Apparel
- Coverage
- Waist
- Layer
- Belt
Creation
- defName
- Apparel_FirefoampopPack
- thingCategories
- ApparelUtility
- tags
- BeltDefensePop
- tradeTags
- Clothing
The firefoam pop pack is an utility item that releases an non-damaging explosion of firefoam on command, putting out fires, preventing the spread of other fires, and reducing the flammability of pawns in the area to 0%.
Acquisition
Firefoam pop pack can be crafted at a Machining table once the Firefoam research project has been completed. Each requires 20 Steel, 1 Component, 30 Chemfuel and 1,200 ticks (20 secs) of work.
Summary
Worn on the utility slot. Creates a ?-tile radius of firefoam when used.
Has 1 charge. Must be reloaded with 30 chemfuel each time.
Pyromaniacs have no objections to wearing or using the firefoam pop pack.
Analysis
As fire extinguishers, the pop pack is much cheaper than a firefoam popper (which requires the full 75 Steel, 1 Component per use), but has a much smaller radius. The popper is automatically triggered when near fire, but the pop pack must be activated by a pawn. In general, the popper is best at protecting your warehouses, while the pop pack can be deployed anywhere.
Even pop packs will deploy enough firefoam to completely douse small fires, such as from lightning, short circuits or even incendiary shells, so long as the fire hasn't spread. As long as you can get a colonist to the fire quickly, then the pop pack may act as a full replacement to the stationary popper. Note that colonists are still colonists, vulnerable to injury, mental breaks, and the heatstroke from the fire itself.
Also note that firefoam pop packs require chemfuel. For many colonies, this means researching Biofuel Refining alongside the actual firefoam research.
Combat
Firefoam packs are useful in any combat situation involving fire. Pawns lit on fire will stop shooting and run around wildly, which can be very dangerous. Deployed firefoam sets flammability to 0%, which prevents fire from happening at all. Unless it is raining, the firefoam will stay on the ground until a colonist actually cleans it up.
Enemies can also wear firefoam pop packs, using the pack whenever they are near or on fire. This can lead to the amusing situation where enemies will constantly try to light your crops on fire, just for it to be extinguished by the firefoam.
Version history
- 1.4.3523 - Added.