Difference between revisions of "Stone tile"

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(i underestimated the impact of space on the previous writeup)
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==Analysis==
 
==Analysis==
Stone tiles share a similar role to [[concrete]], [[paved tile]]s, and [[flagstone]], as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time is at an excess.
+
Stone tiles share a similar role to [[concrete]], [[paved tile]]s, and [[flagstone]], as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time or stone blocks are at an excess.
  
 +
Both [[carpet]] and [[fine floor]]s{{RoyaltyIcon}} are more beautiful, but are more expensive and take much more work to install. Stone tiles are a relatively cheap way to increase the quality of a room.
 
===Compared to sculptures===
 
===Compared to sculptures===
 
Creating [[sculpture]]s can be more efficient for beauty, so long as you have a competent artist.  
 
Creating [[sculpture]]s can be more efficient for beauty, so long as you have a competent artist.  
  
 
For 100 {{icon small|stuff}}, you could create 25 stone tiles, or {{+|25}} beauty ({{+|50}} relative to concrete). The same material can make a stone [[large sculpture]]; a normal [[quality]] sculpture is anywhere from {{+|100}} (granite, limestone) to {{+|170}} (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take from {{ticks|30000*1.1}} to {{ticks|30000*1.3}} of work, but paving 25 stone tiles would cost {{ticks|{{P|Work To Make}}*25}} of work (for equal skill).  
 
For 100 {{icon small|stuff}}, you could create 25 stone tiles, or {{+|25}} beauty ({{+|50}} relative to concrete). The same material can make a stone [[large sculpture]]; a normal [[quality]] sculpture is anywhere from {{+|100}} (granite, limestone) to {{+|170}} (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take from {{ticks|30000*1.1}} to {{ticks|30000*1.3}} of work, but paving 25 stone tiles would cost {{ticks|{{P|Work To Make}}*25}} of work (for equal skill).  
 +
*[[Wood]] is easier to work with (taking {{ticks|30000*0.7}} of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.
  
[[Wood]] is easier to work with (taking {{ticks|30000*0.7}} of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.
+
However, sculptures have a key drawback - they reduce a [[room]]'s space. Stone tiles add to both beauty and wealth, without impacting effective space. This can be relevant for smaller rooms like bedrooms. Cramped quarters reduces [[impressiveness]] - both directly, and by reducing the impact of beauty on impressiveness. In small rooms, stone tiles will be more effective than sculptures. In large, barracks / dining / rec room structures, sculptures end up being more efficient choice.  
 
 
What this means is that stone tiles should be used alongside sculptures, once you have excess material and work, rather than being the first flooring used in your colony. It competes heavily with [[carpet]] and [[fine floor]]s{{RoyaltyIcon}} for this purpose, which all have more beauty per tile.
 
  
 
== Version history ==
 
== Version history ==

Revision as of 23:02, 1 February 2023

Stone tile

Stone tile

Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.

Base Stats

Type
Floor
Market Value
Silver
Beauty
1
Flammability
0%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Skill Required
Construction 3
Work To Make
1,100 ticks (18.33 secs)
Stuff Tags
Stony
Resources to make
Stuff 4
Deconstruct yield
Stuff 2

Stone tile are one of the floors that can be constructed, with a choice of granite, limestone, marble, sandstone, or slate.

Acquisition

Constructing stone tiles of any type requires Stonecutting to be researched. Each tile requires Stuff 4 Stuff (Stony), 1,100 ticks (18.33 secs), and a construction skill of 3.

Summary

Stone tiles add +1 beauty per tile, and cleaning filth takes 80% the work. They are not flammable and do not penalize walk speed.

All stone tiles have the exact same stats; even marble has the same beauty value, despite its higher beauty when used for other buildings.

Analysis

Stone tiles share a similar role to concrete, paved tiles, and flagstone, as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time or stone blocks are at an excess.

Both carpet and fine floorsContent added by the Royalty DLC are more beautiful, but are more expensive and take much more work to install. Stone tiles are a relatively cheap way to increase the quality of a room.

Compared to sculptures

Creating sculptures can be more efficient for beauty, so long as you have a competent artist.

For 100 Stuff, you could create 25 stone tiles, or +25 beauty (+50 relative to concrete). The same material can make a stone large sculpture; a normal quality sculpture is anywhere from +100 (granite, limestone) to +170 (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take from 33,000 ticks (9.17 mins) to 39,000 ticks (10.83 mins) of work, but paving 25 stone tiles would cost 27,500 ticks (7.64 mins) of work (for equal skill).

  • Wood is easier to work with (taking 21,000 ticks (5.83 mins) of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.

However, sculptures have a key drawback - they reduce a room's space. Stone tiles add to both beauty and wealth, without impacting effective space. This can be relevant for smaller rooms like bedrooms. Cramped quarters reduces impressiveness - both directly, and by reducing the impact of beauty on impressiveness. In small rooms, stone tiles will be more effective than sculptures. In large, barracks / dining / rec room structures, sculptures end up being more efficient choice.

Version history