Difference between revisions of "Paved tile"

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Sculptures require a decent [[artistic|artist]], take more work, and lower skill artists can create poor [[quality]] sculptures. However, you can make sculptures out of the more affordable [[wood]] or [[stone]]; both materials have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Therefore, quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.
 
Sculptures require a decent [[artistic|artist]], take more work, and lower skill artists can create poor [[quality]] sculptures. However, you can make sculptures out of the more affordable [[wood]] or [[stone]]; both materials have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Therefore, quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.
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Paved tile is slightly more [[wealth management|wealth efficient]], though the difference over 100 tiles is only {{Icon Small|Silver||{{#expr: ({{Q|Concrete|Market Value Base #}}*100+ {{Market Value Calculator|Large sculpture|Steel|Normal}}) - ({{P|Market Value Base #}}*100)}}}}.
  
 
Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is [[Room stats|space]], as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place.
 
Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is [[Room stats|space]], as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place.

Revision as of 02:25, 2 February 2023

Paved tile

Paved tile

Concrete tiles. Cheap, but neutral in terms of looks and slow to build.

Base Stats

Type
Floor
Market Value
4.9 Silver
Beauty
0
Flammability
0%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Work To Make
300 ticks (5 secs)
Resources to make
Steel 2
Deconstruct yield
Steel 1

Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.

Acquisition

Paved tile can be constructed once the Stonecutting research project has been completed. Each tile requires Steel 2 Steel and 300 ticks (5 secs) of work.

Summary

Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.

Analysis

Paved tile costs double the steel of concrete, and has the same stats outside of −1 beauty. Overall, paved tile has a niche in small rooms, if you want to avoid dedicated beauty buildings, yet still want to avoid the beauty penalty from concrete.

If you have a decent artist (>6 skill), using concrete and sculptures are generally more efficient than paved tile; see the below comparison.

Comparison to sculptures

A normal quality, steel large sculpture costs Steel 100 steel and gives +100 beauty, whereas 100 paved tiles also cost Steel 100 steel more than concrete and negate concrete's −100 beauty. Large sculptures take 30,000 ticks (8.33 mins) and the concrete takes 10,000 ticks (2.78 mins). Meanwhile, 100 paved tiles also takes 30,000 ticks (8.33 mins), but requires no other work.

Sculptures require a decent artist, take more work, and lower skill artists can create poor quality sculptures. However, you can make sculptures out of the more affordable wood or stone; both materials have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Therefore, quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.

Paved tile is slightly more wealth efficient, though the difference over 100 tiles is only Silver 40.

Sculptures require an art bench to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place.

Version history