Difference between revisions of "Daylily"
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As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net {{+|10}} mood - +5 as a dining room, and +5 as a rec room. [[Filth]] would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 [[dining chair]]s will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further. | As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net {{+|10}} mood - +5 as a dining room, and +5 as a rec room. [[Filth]] would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 [[dining chair]]s will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further. | ||
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+ | Later on, you will want to switch to [[sculpture]]s, as they don't require constant maintenance, and they can be placed on regular floor. Sculptures increase [[wealth]] but this amount is trivial outside of 500% difficulties - see [[Wealth#Practical_examples]] for a more detailed analysis. In addition, sculptures are better at increasing [[beauty|pawn beauty need]]. | ||
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Revision as of 00:37, 14 March 2023
Daylily
A cultivated flower with wide petals and a short lifespan. Daylilies are very beautiful, but must be replanted often.
Base Stats
- Type
- Plant – Decorative
- Beauty
- 18 (18)
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.05
Plant Stats
- Time to grow
- 1.5 days (2.77 days)
- Lifespan
- 4.5 days
- Work to Sow
- 540 ticks (9 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 30%
- sowTags
- Ground, Decorative
A kind of plant that can provide lots of beauty, but needs to be replanted often. It can be grown indoors, simply using the light from standing lamps.
Analysis
Daylilies are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. You don't even need a plant pot; keeping a patch of dirt, or simply keeping your entire floor as dirt, saves on having to build a pot in the first place.
In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Daylilies take more work to maintain than roses. However, daylilies have a higher beauty. With a higher beauty per time sowing, they are better if you are growing multiple flowers in a single, centralized area.
As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net +10 mood - +5 as a dining room, and +5 as a rec room. Filth would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 dining chairs will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further.
Later on, you will want to switch to sculptures, as they don't require constant maintenance, and they can be placed on regular floor. Sculptures increase wealth but this amount is trivial outside of 500% difficulties - see Wealth#Practical_examples for a more detailed analysis. In addition, sculptures are better at increasing pawn beauty need.
Gallery
Version history
- Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced