Difference between revisions of "Daylily"

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As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net {{+|10}} mood - +5 as a dining room, and +5 as a rec room. [[Filth]] would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 [[dining chair]]s will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further.
 
As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net {{+|10}} mood - +5 as a dining room, and +5 as a rec room. [[Filth]] would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 [[dining chair]]s will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further.
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Later on, you will want to switch to [[sculpture]]s, as they don't require constant maintenance, and they can be placed on regular floor. Sculptures increase [[wealth]] but this amount is trivial outside of 500% difficulties - see [[Wealth#Practical_examples]] for a more detailed analysis. In addition, sculptures are better at increasing [[beauty|pawn beauty need]].
  
 
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Revision as of 00:37, 14 March 2023

Daylily

Daylily

A cultivated flower with wide petals and a short lifespan. Daylilies are very beautiful, but must be replanted often.

Base Stats

Type
PlantDecorative
Beauty
18 (18)
HP
85
Flammability
100%

Ingestion

Nutrition
0.05

Plant Stats

Time to grow
1.5 days (2.77 days)
Lifespan
4.5 days
Work to Sow
540 ticks (9 secs)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
30%
Technical
sowTags
Ground, Decorative


A kind of plant that can provide lots of beauty, but needs to be replanted often. It can be grown indoors, simply using the light from standing lamps.

Analysis

Daylilies turn a simple 13x13 dining room from Mediocre to Very Impressive at the cost of work.
All buildings placed are of normal quality.

Daylilies are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. You don't even need a plant pot; keeping a patch of dirt, or simply keeping your entire floor as dirt, saves on having to build a pot in the first place.

In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Daylilies take more work to maintain than roses. However, daylilies have a higher beauty. With a higher beauty per time sowing, they are better if you are growing multiple flowers in a single, centralized area.

As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net +10 mood - +5 as a dining room, and +5 as a rec room. Filth would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 dining chairs will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further.

Later on, you will want to switch to sculptures, as they don't require constant maintenance, and they can be placed on regular floor. Sculptures increase wealth but this amount is trivial outside of 500% difficulties - see Wealth#Practical_examples for a more detailed analysis. In addition, sculptures are better at increasing pawn beauty need.

Gallery

Version history

  • Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced