Difference between revisions of "Control pack"
Line 32: | Line 32: | ||
== Summary == | == Summary == | ||
− | When worn, a control pack gives a [[mechanitor]] an extra [[Mechanitor#Mechanoid Control|control group]], which can be configured separately from other control groups. | + | When worn, a control pack gives a [[mechanitor]] an extra [[Mechanitor#Mechanoid Control|control group]], which can be configured separately from other control groups. They have no [[quality]]. |
{{Utility Note}} | {{Utility Note}} |
Revision as of 12:04, 19 March 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Control pack
A backpack containing mech control assist computers. It allows a mechanitor to control one additional control group.
Base Stats
Apparel
- Coverage
- Waist
- Layer
- Belt
Creation
- Required Research
- Basic mechtech
- Skill Required
- Crafting 4
- Work To Make
- 3,200 ticks (53.33 secs)
- thingCategories
- ApparelUtility
- tradeTags
- ExoticMisc, Clothing
The control pack is a utility item added by the Biotech DLC that increases the number of control groups a mechanitor has.
Acquisition
Control pack can be crafted at a Machining table once the Basic mechtech research project has been completed. They require 100 Steel, 6 Components, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 4.
Summary
When worn, a control pack gives a mechanitor an extra control group, which can be configured separately from other control groups. They have no quality.
Like all utility items, a control pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
- An additional control group can be useful. Other than convenience, an extra control group means that mechs can be ordered to do multiple tasks. For example, 3 separate control groups can be ordered to work, remain dormant, and actively recharge at the same time.
- Control sublinks give a permanent control group, do not take an equipment slot, and boost work speed. There is rarely a need for over 5 control groups, which can be installed with 3 standard sublinks. However, each implant requires a signal chip or powerfocus chip to create.
- Once available, a bandwidth pack gives bandwidth, which is more helpful than a control group. Bandwidth packs also require 2 signal chips to create.
Version history
- Biotech DLC Release - Added.