Difference between revisions of "Gold tile"
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− | {{ | + | {{Infobox main|structure |
| name = Gold tile | | name = Gold tile | ||
+ | | image = ground gold tile.png | ||
| description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | | description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | ||
− | + | <!-- Base Stats --> | |
| type = Floor | | type = Floor | ||
− | | | + | | marketvalue = 705 |
− | |||
− | |||
− | |||
− | |||
| beauty = 11 | | beauty = 11 | ||
| flammability = 0 | | flammability = 0 | ||
+ | <!-- Building --> | ||
+ | | size = 1 ˣ 1 | ||
+ | | placeable = True | ||
| cleanliness = +0.2 | | cleanliness = +0.2 | ||
+ | | cleaning time factor = 0.6 | ||
+ | | speed = 1 | ||
+ | <!-- Creation --> | ||
| research = Smithing | | research = Smithing | ||
| work to make = 800 | | work to make = 800 | ||
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 3 | ||
| resource 1 = Gold | | resource 1 = Gold | ||
| resource 1 amount = 70 | | resource 1 amount = 70 | ||
− | | | + | | deconstructable = true |
− | + | <!-- Wiki --> | |
− | |||
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
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==Summary== | ==Summary== | ||
− | Gold tiles gives {{+| | + | Gold tiles gives {{+|{{P|Beauty Base}}}} [[beauty]], the highest of any floor in the game, and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It also takes {{Good|{{%|{{P|Cleaning Time Factor}}}}}} the time to clean [[filth]] on it. It is not [[flammable]] and does not penalize walk speed. |
Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}} | Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}} | ||
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | ||
− | {{ | + | {{Nav|floor|wide}} |
[[Category:Floor]] | [[Category:Floor]] | ||
[[Category:Fine floor]] | [[Category:Fine floor]] |
Revision as of 10:22, 10 April 2023
Gold tile
For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
Base Stats
- Type
- Floor
- Beauty
- 11
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleanliness
- +0.2
- Cleaning Time Multiplier
- 60%
- Move Speed Factor
- 100%
Creation
- Required Research
- Smithing
- Skill Required
- Construction 3
- Work To Make
- 800 ticks (13.33 secs)
Gold tile is one of several types of floor that can be constructed.
Acquisition
Gold tiles can be constructed once the Smithing research project has been completed. Each tile requires 70 Gold, 800 ticks (13.33 secs) of work, and a Construction skill of 3.
Summary
Gold tiles gives +11 beauty, the highest of any floor in the game, and has a cleanliness of +0.2. It also takes 60% the time to clean filth on it. It is not flammable and does not penalize walk speed.
Gold tiles also count as a fine floor for the purposes of nobles.
Analysis
Gold tiles are generally impractical for most colonies. A normal quality gold sculpture provides a beauty of 20 gold tiles, for 7.1 tiles worth of gold. Creating silver, marble, or even wood sculptures are even more cost efficient than using gold. Compared to sculptures, tiles are non-flammable, cannot be destroyed by raiders, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent mental breaks from occuring. The clean time also helps when dealing with blood.
However, for any use of flooring, silver tile is a more practical choice. Silver is also a fine floor, has the same clean time, and gives 36% of the beauty, for only 10% of the market value. Even with 0% Trade Price Improvement, you are better off just selling the gold and making silver tiles and statues.
For endgame colonies, gold tiles are the statistically best floor. Other floors can add to style dominance, but many buildings also contribute to style. If resources aren't an issue, and you have already reached the raid points cap, then there's no reason not to use gold.