Difference between revisions of "Standard subcore"
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| resource 1 = steel | | resource 1 = steel |
Revision as of 23:54, 16 February 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing type of item. |
Standard subcore
A standard-tier mechanoid brain, this is a psychodynamic substrate unit supporting a thinking subpersona. This particular subcore is strong enough to drive standard-tier mechanoids. Mechanoids are more than robots, and this is more than a silicon computer. Its thinking, psychically-present subpersona makes it more adaptable than silicon systems. However, this also means it can only be produced by analog pattern transfer from another thinking mind.
Base Stats
Creation
- Work Speed Stat
- Subcore Encoding Speed
- defName
- SubcoreRegular
- thingCategories
- Manufactured
- techHediffsTags
- SubcoreBasic
A standard subcore is a crafting ingredient used in the gestation of some mechanoids. They are added by the Biotech DLC.
Acquisition
Standard subcores can be created in the subcore softscanner, which requires Standard mechtech to be researched. Creating these items is not done with a standard work bill.
Firstly, the softscanner must be loaded with 50 Steel, 4 Components. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 240,000 ticks (66.67 mins).[Mechanitor Factor?] This has the following effects:
- Consciousness: ×75%
- Manipulation: ×75%
- Moving: ×75%
- Vomiting MTB: 1.5 days
- Mood: −8
Usage
Standard subcores are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Lancer | 75 + 75 + 4 + 1 | Mechanoid |
Pikeman | 100 + 40 + 4 + 1 | Mechanoid |
Scyther | 75 + 75 + 4 + 1 | Mechanoid |
Scorcher | 80 + 32 + 3 + 1 | Mechanoid |
Tunneler | 150 + 75 + 4 + 1 | Mechanoid |
Version history
- Biotech DLC Release - Added.