Difference between revisions of "Skip"
Jump to navigation
Jump to search
Line 32: | Line 32: | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} | ||
+ | *'''Skip''' is a versatile tool that can be used to manipulate allies, enemies, inanimate objects and the self alike. | ||
+ | ** Teleport allied fighters into position quickly, especially melee fighters. | ||
+ | ** Skip long-ranged enemies into range. | ||
+ | ** Keep enemy melee fighters away from allies. | ||
+ | ** Using skip on an ally harms your faction relations, even when used for benevolent purposes. To get around this when rescuing allies, have a colonist rescue the ally and then skip the colonist. This will not give a penalty. | ||
+ | ** Teleport a raider near a [[Mechanoid_cluster|mechanoid cluster]] to make them fight each other. | ||
+ | ** Can be used on self to quickly escape danger or to urgently move to a location. | ||
+ | ** Move downed pawns, allies or enemies, out of danger to safely rescue or capture them. | ||
+ | ** Teleport [[chemfuel]] away just before it blows up. | ||
+ | ** Steal supplies from [[Raider#Siege|Sieges]]. | ||
+ | *** Sieges will continuously receive supplies of [[Packaged_survival_meal|Packaged survival meals]] and [[Mortar_shell|Mortar shells]] as they are removed from the siege, but they won't receive additional [[component|components]]. Stealing components before [[Mortar|Mortars]] are built will halt the siege and it potentially allows the unlimited theft of additional supplies. | ||
+ | ** Safely capture bleeding fleeing enemies by repeatedly skipping them away from the map's edge until they collapse from blood loss. | ||
== Version history == | == Version history == |
Revision as of 11:17, 5 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Skip
Skip is a level 4 psycast that drives pawns insane in its area of effect.
Acquisition
There are two ways to acquire Skip:
- A randomly selected level 4 psycast is granted to the psycaster when they gain psylink level 4. Skip is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Skip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
<canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals> <canTargetItems>True</canTargetItems> <casterMustBeCapableOfViolence>false</ <applyGoodwillImpactToLodgers>False <stunTicks>18~60</stunTicks> skiprange<range>27.9</range>
Analysis
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Skip is a versatile tool that can be used to manipulate allies, enemies, inanimate objects and the self alike.
- Teleport allied fighters into position quickly, especially melee fighters.
- Skip long-ranged enemies into range.
- Keep enemy melee fighters away from allies.
- Using skip on an ally harms your faction relations, even when used for benevolent purposes. To get around this when rescuing allies, have a colonist rescue the ally and then skip the colonist. This will not give a penalty.
- Teleport a raider near a mechanoid cluster to make them fight each other.
- Can be used on self to quickly escape danger or to urgently move to a location.
- Move downed pawns, allies or enemies, out of danger to safely rescue or capture them.
- Teleport chemfuel away just before it blows up.
- Steal supplies from Sieges.
- Sieges will continuously receive supplies of Packaged survival meals and Mortar shells as they are removed from the siege, but they won't receive additional components. Stealing components before Mortars are built will halt the siege and it potentially allows the unlimited theft of additional supplies.
- Safely capture bleeding fleeing enemies by repeatedly skipping them away from the map's edge until they collapse from blood loss.
Version history
- Royalty DLC Release - Added.
- 1.4.3523 - Now has a maximum body size of ?.[Detail needed]