Difference between revisions of "Turret pack"

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(Created page with "{{Infobox main | name = Low-shield pack | image = BroadshieldPack.png | description = A single-use man-portable low-shield projector. Deployed on the ground, it generates a ci...")
 
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{{Anomaly}}
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{{Stub}}
 
{{Infobox main
 
{{Infobox main
| name = Low-shield pack
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| name =  
| image = BroadshieldPack.png
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| image = Turret pack.png
| description = A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.<br/>Many ultratech combat squads owe their lives to a shield pack deployed at just the right time.
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| description = A wearable pack that allows the user to deploy a battery-powered turret. The pack contains a propulsion device, letting the user launch the turret a short distance. These turrets are effective for flanking and distracting enemies. However, the turret's limited AI can't be directly controlled, so it can cause friendly fire incidents. The turret battery lasts for several hours.
 
| type = Gear
 
| type = Gear
 
| type2 = Utility
 
| type2 = Utility
 
| tech level = Industrial
 
| tech level = Industrial
| hp = 100
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| hp =  
| marketvalue = 430
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| marketvalue =  
| flammability = 0.4
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| flammability = 0.6
 
| mass base = 3
 
| mass base = 3
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
| research = Shields
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| research =  
| work to make = 14000
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| work to make = 10000
| resource 1 = Shield core
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| work speed stat = General Labor Speed
| resource 1 amount = 1
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| resource 1 = Steel
| resource 2 = Component
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| resource 1 amount = 70
| resource 2 amount = 1
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| resource 2 = Components
| skill 1 = Crafting
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| resource 2 amount = 2
| skill 1 level = 4
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| skill 1 =  
| lifestage = Adult
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| skill 1 level =  
| clothing for nudity = False
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| lifestage =  
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| clothing for nudity =  
 
| coverage = Waist
 
| coverage = Waist
 
| layer = Belt
 
| layer = Belt
| defName = Apparel_PackBroadshield
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| defName = Apparel_PackTurret
 
| thingCategories = ApparelUtility
 
| thingCategories = ApparelUtility
| thingSetMakerTags = RewardStandardMidFreq, RewardStandardQualitySuper
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| thingSetMakerTags =  
| tags = BeltDefensePop
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| tags =  
| tradeTags = ExoticMisc
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| tradeTags = Clothing
| page verified for version = 1.2.2900
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| page verified for version =  
 
}}
 
}}
 
The '''turret pack''' is a single-use accessory added by [[Anomaly DLC]]. It allows the user to deploy a small, short lived turret to fight your enemies.
 
The '''turret pack''' is a single-use accessory added by [[Anomaly DLC]]. It allows the user to deploy a small, short lived turret to fight your enemies.
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== Summary ==
 
== Summary ==
 +
Maybe integrate into infobox
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<warmupTime>1.0</warmupTime>
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        <range>22.9</range>
  
 
== Analysis ==
 
== Analysis ==

Revision as of 10:34, 13 April 2024

Turret pack.png

A wearable pack that allows the user to deploy a battery-powered turret. The pack contains a propulsion device, letting the user launch the turret a short distance. These turrets are effective for flanking and distracting enemies. However, the turret's limited AI can't be directly controlled, so it can cause friendly fire incidents. The turret battery lasts for several hours.

Base Stats

Type
GearUtility
Tech Level
Industrial
Market Value
235 Silver [Note]
Mass
3 kg
Flammability
60%

Apparel

Coverage
Waist
Layer
Belt

Creation

Crafted At
Machining table
Work To Make
10,000 ticks (2.78 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 70 + Components 2
Technical
defName
Apparel_PackTurret
thingCategories
ApparelUtility
tradeTags
Clothing


The turret pack is a single-use accessory added by Anomaly DLC. It allows the user to deploy a small, short lived turret to fight your enemies.

Acquisition

Turret packs can be crafted at a machining table once the turret pack research project has been completed. Each requires Steel 70 Steel, Component 2 Components and 10,000 ticks (2.78 mins) of work modified by the general labor speed of the crafter.

Summary

Maybe integrate into infobox <warmupTime>1.0</warmupTime>

       <range>22.9</range>

Analysis

Version history