Difference between revisions of "Carpet"
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== Acquisition == | == Acquisition == | ||
− | Constructing carpet requires [[Research#Carpet making|Carpet making]] to be researched. Color is chosen at the time of construction. Each tile requires {{Icon Small|cloth||7}} [[cloth]]. | + | Constructing carpet requires [[Research#Carpet making|Carpet making]] to be researched. Color is chosen at the time of construction with no additional cost{{Check Tag|verify}}. Each tile requires {{Icon Small|cloth||7}} [[cloth]]. |
== Analysis == | == Analysis == | ||
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Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit. | Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit. | ||
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+ | It is important to consider the cleaning time of {{bad|200%}}, which doubles the time needed to clean it{{Check Tag|verify}}. | ||
== See also == | == See also == |
Revision as of 22:43, 5 May 2024
This article is suggested to be rewritten. Reason: 1.4 color overhaul, account for new cleaning time factor. You can help the RimWorld Wiki by improving it. |
Carpet
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.
Base Stats
- Type
- Floor
- Beauty
- 2
- HP
- 100
- Flammability
- 32%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleaning Time Multiplier
- 200%
- Filth Multiplier
- 100%
- Move Speed Factor
- 100%
Creation
- Required Research
- Carpet making
- Work To Make
- 800 ticks (13.33 secs)
Carpet is a type of flooring made with cloth. Carpet has 100% walk speed and 2 beauty each, meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable and have a cleaning time of 200%.
They require Carpet making to have been researched in order to be available. Colors can be be selected from a menu.
When carpet burns it leaves burned carpet behind.
Acquisition
Constructing carpet requires Carpet making to be researched. Color is chosen at the time of construction with no additional cost[verify]. Each tile requires 7 cloth.
Analysis
With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.
Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.
It is important to consider the cleaning time of 200%, which doubles the time needed to clean it[verify].
See also
- Fine carpet - Fancier carpets introduced in the Royalty DLC.
Version history
- 0.12.906 - Added
- 0.17.1546 - Can now burn.
- 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.