Difference between revisions of "IED deadlife trap"

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(more sensible acquisition description)
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| mass base =  
 
| mass base =  
 
| flammability =  
 
| flammability =  
| hp =
+
| hp =  
| sell price multiplier =  
+
| sell price multiplier = 0.7
 
| beauty =  
 
| beauty =  
| terrain affordance =  
+
| terrain affordance = light
| research =  
+
| research = ieds
| thingCategories =  
+
| thingCategories = BuildingsSecurity
| skill 1 =  
+
| skill 1 = construction
 
| skill 1 level =  
 
| skill 1 level =  
| work to make =  
+
| work to make = 1400
| resource 1 =  
+
| resource 1 = deadlife shell
| resource 1 amount =  
+
| resource 1 amount = 2
| deconstructable =  
+
| deconstructable = true
| destroyyield =  
+
| destroyyield = nothing
 +
| marketvalue = 100
 
}}
 
}}
The '''IED deadlife trap''' is a building added by the [[Anomaly DLC]] that DOES SOMETHING when walked over.
+
The '''IED deadlife trap''' is a building added by the [[Anomaly DLC]] that explodes into a sizable cloud of dust raising any nearby human or animal corpses as non-enemy shamblers when triggered.
  
 
== Acquisition ==
 
== Acquisition ==
ACQUISTION TEXT
+
Deadlife IEDs can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] and the Deadlife Dust [[Research#Anomaly|Dark study]] research projects have been completed. They require 2 [[deadlife_shell|deadlife shells]], {{Ticks|0}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==  
 
== Summary ==  

Revision as of 08:15, 21 June 2024

IED deadlife trap

IED deadlife trap

Base Stats

Type
BuildingSecurity
Market Value
100 Silver

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light

Creation

Required Research
Ieds
Skill Required
Construction
Work To Make
1,400 ticks (23.33 secs)
Resources to make
Deadlife shell 2
Deconstruct yield
Deadlife shell 1
Destroy yield
nothing
Technical
thingCategories
BuildingsSecurity


The IED deadlife trap is a building added by the Anomaly DLC that explodes into a sizable cloud of dust raising any nearby human or animal corpses as non-enemy shamblers when triggered.

Acquisition

Deadlife IEDs can be constructed once the Ieds and the Deadlife Dust Dark study research projects have been completed. They require 2 deadlife shells, 0 ticks (0 secs) of work, and a Construction skill of .

Summary

Summary text

Analysis

These things are absolutely amazing. make a rotten corpse house and put some of these traps in there then whenever there is a raid trigger the trap and tada free 20-100 melee pawns for you

Version history