Difference between revisions of "IED deadlife trap"
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Line 17: | Line 17: | ||
| beauty = | | beauty = | ||
| terrain affordance = light | | terrain affordance = light | ||
− | | research = | + | | research = IEDs |
| thingCategories = BuildingsSecurity | | thingCategories = BuildingsSecurity | ||
− | | skill 1 = | + | | skill 1 = Construction |
| skill 1 level = | | skill 1 level = | ||
| work to make = 1400 | | work to make = 1400 | ||
− | | resource 1 = | + | | resource 1 = Deadlife shell |
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
| deconstructable = true | | deconstructable = true |
Revision as of 21:37, 1 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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IED deadlife trap
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Ieds
- Skill Required
- Construction
- Work To Make
- 1,400 ticks (23.33 secs)
- Destroy yield
- nothing
Technical
- thingCategories
- BuildingsSecurity
The IED deadlife trap is a building added by the Anomaly DLC that explodes into a sizable cloud of dust raising any nearby human or animal corpses as non-enemy shamblers when triggered.
Acquisition
IED deadlife traps can be constructed once the ieds research project has been completed. Each requires 2 Deadlife shells, 1,400 ticks (23.33 secs) of work modified by the construction speed of the builder, and a construction skill of.
Summary
Summary text
Analysis
These things are absolutely amazing. make a rotten corpse house and put some of these traps in there then whenever there is a raid trigger the trap and tada free 20-100 melee pawns for you
Version history
- Anomaly DLC Release - Added.