Difference between revisions of "User:JuliaCat/Template:Test/doc"

From RimWorld Wiki
Jump to navigation Jump to search
m
m
Line 36: Line 36:
 
}}
 
}}
  
  <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::>300]] [[Market Value Base ::<700]]
+
  <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 
| format = template
 
| format = template
 
| template = User:JuliaCat/Template:Test
 
| template = User:JuliaCat/Template:Test
Line 43: Line 43:
 
| sep = ,&#32;
 
| sep = ,&#32;
 
}}</nowiki>
 
}}</nowiki>
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::>300]] [[Market Value Base ::<700]]
+
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 
| format = template
 
| format = template
 
| template = User:JuliaCat/Template:Test
 
| template = User:JuliaCat/Template:Test
Line 68: Line 68:
 
}}
 
}}
  
  <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::>300]] [[Market Value Base ::<700]]
+
  <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 
| ?TechHediffsTags# = tags
 
| ?TechHediffsTags# = tags
 
| ?Market Value Base# = value
 
| ?Market Value Base# = value
Line 75: Line 75:
 
| sep = ,&#32;
 
| sep = ,&#32;
 
}}</nowiki>
 
}}</nowiki>
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::>300]] [[Market Value Base ::<700]]
+
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 
| ?TechHediffsTags# = tags
 
| ?TechHediffsTags# = tags
 
| ?Market Value Base# = value
 
| ?Market Value Base# = value
Line 84: Line 84:
  
 
=== Budget ===
 
=== Budget ===
Budget applies to the 3 main tag categories, and is the range in total market value for applicable items.
+
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
  
Tech hediffs all have a fixed market value, or none at all (e.g. [[Denture]]), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn, unless otherwise stated.
+
Tech hediffs all have a fixed market value, or none at all (e.g. [[Denture]]), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.
  
 
Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost{{Check Tag|verify|unknown if forced/required apparel is calculated as part of the budget}}, aside from the few utility items that can have quality ([[Shield belt]], [[Jump pack]]). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.
 
Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost{{Check Tag|verify|unknown if forced/required apparel is calculated as part of the budget}}, aside from the few utility items that can have quality ([[Shield belt]], [[Jump pack]]). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.

Revision as of 23:07, 12 August 2024

Overview

Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon and text link for each item.

{{#ask: [[WeaponTags::ShortShots||Neolithic]]
| format = template
| template = User:JuliaCat/Template:Test
| link = none
| sort = From DLC
| sep = <br />
}}

Machine pistol.png Machine pistol
ShortBow.png Short bow
Pump shotgun.png Pump shotgun
Pila.png Pila
ChainShotgun.png Chain shotgun
RecurveBow.png Recurve bow
HeavySMG.png Heavy SMG
GreatBow.png Greatbow
Flamebow.png Flamebow Content added by the Biotech DLC

An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.

If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.

{{#ask: [[TechHediffsTags::Simple||Advanced]]
| format = template
| template = User:JuliaCat/Template:Test
| link = none
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Health item prosthetic.png Painstopper, Health item bionic.png Bionic stomach, Health item prosthetic.png Power claw, Health item bionic.png Bionic eye, Health item bionic.png Bionic leg, Health item bionic.png Bionic spine, Health item bionic.png Bionic tongue, Health item bionic.png Bionic ear, Health item prosthetic.png Joywire, Health item bionic.png Bionic arm, Health item bionic.png Bionic jaw, Health item bionic.png Bionic heart, Health item bionic.png Detoxifier kidney Content added by the Biotech DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC, Health item bionic.png Healing enhancer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Immunoenhancer Content added by the Royalty DLC, Health item bionic.png Circadian assistant Content added by the Royalty DLC, Health item bionic.png Sterilizing stomach Content added by the Royalty DLC, Health item bionic.png Reprocessor stomach Content added by the Royalty DLC, Health item bionic.png Learning assistant Content added by the Royalty DLC, Health item bionic.png Circadian half-cycler Content added by the Royalty DLC, Health item bionic.png Toughskin gland Content added by the Royalty DLC, Health item bionic.png Love enhancer Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Stoneskin gland Content added by the Royalty DLC, Health item bionic.png Neurocalculator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Armorskin gland Content added by the Royalty DLC, Health item bionic.png Nuclear stomach Content added by the Royalty DLC, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
| format = template
| template = User:JuliaCat/Template:Test
| link = none
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Health item bionic.png Bionic tongue, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Painstopper, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

Demonstration that tech tags and market value are properly interpreted:

{{#ask: [[TechHediffsTags::Simple||Advanced]]
| ?TechHediffsTags# = tags
| ?Market Value Base# = value
| format = list
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Painstopper (tags: Advanced, value: 220), Bionic stomach (tags: Advanced, value: 785), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Bionic eye (tags: Advanced, value: 1030), Bionic leg (tags: Advanced, value: 1030), Bionic spine (tags: Advanced, value: 1030), Bionic tongue (tags: Advanced, value: 565), Bionic ear (tags: Advanced, value: 785), Joywire (tags: Advanced, value: 220), Bionic arm (tags: Advanced, value: 1030), Bionic jaw (tags: Advanced, value: 1030), Bionic heart (tags: Advanced, value: 1030), Detoxifier kidney (tags: Advanced, value: 1080), Detoxifier lung (tags: Advanced, value: 925), Healing enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Aesthetic shaper (tags: Advanced, ImplantEmpireCommon, value: 830), Immunoenhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Sterilizing stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Reprocessor stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Learning assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian half-cycler (tags: Advanced, ImplantEmpireCommon, value: 1030), Toughskin gland (tags: Advanced, ImplantEmpireCommon, value: 1030), Love enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Coagulator (tags: Advanced, ImplantEmpireCommon, value: 830), Stoneskin gland (tags: Advanced, ImplantEmpireCommon, value: 1920), Neurocalculator (tags: Advanced, ImplantEmpireCommon, value: 1030), Gastro-analyzer (tags: Advanced, ImplantEmpireCommon, value: 830), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Armorskin gland (tags: Advanced, ImplantEmpireCommon, value: 1475), Nuclear stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260)

{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
| ?TechHediffsTags# = tags
| ?Market Value Base# = value
| format = list
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Bionic tongue (tags: Advanced, value: 565), Joywire (tags: Advanced, value: 220), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Painstopper (tags: Advanced, value: 220), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260)

Budget

Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).

Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.

Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.

Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.

Quality

By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.

For reference, here are the full length and shorthand strings for quality categories:

  • awful
    • awfl
  • poor
    • poor
  • normal
    • norm
  • good
    • good
  • excellent
    • exc
  • masterwork
    • mast
  • legendary
    • legd

Stuff

Applicable for certain weapons and apparel.

Apparel

Apparel may have quality and/or stuffability.

Weapons

Weapons may have quality and/or stuffability.

Tech / Hediffs

Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value.