Difference between revisions of "Tox pack"

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| flammability = 0.6
 
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| mass base = 3
 
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| skill 1 = Crafting
 
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| skill 1 level = 3
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| tags = BeltDefenseTox
 
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| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525

Revision as of 18:45, 22 August 2024

Tox pack

Tox pack

A reusable backpack containing canisters of reagents and a mechanism that uses them to generate tox gas. When the wearer activates the pack, it will begin spreading tox gas and continue for several seconds until it runs out of reagents. Once used, it must be reloaded with chemfuel before it can be used again. Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.

Base Stats

Type
GearUtility
Tech Level
Industrial
Market Value
132 Silver [Note]
Mass
3 kg
HP
100
Flammability
60%
Path Cost
14 (48%)

Apparel

Clothing For Nudity
False
Lifestage
Adult
Coverage
Waist
Layer
Belt

Creation

Crafted At
Machining table
Required Research
Tox gas
Skill Required
Crafting 3
Work To Make
3,600 ticks (1 min)
Work Speed Stat
General Labor Speed
Resources to make
Steel 10 + Component 1 + Chemfuel 35
Technical
thingCategories
ApparelUtility
tags
BeltDefenseTox


The tox pack is a utility item added by the Biotech DLC that allows the user to deploy tox gas.

Acquisition

Tox packs can be crafted at a machining table once the tox gas research project has been completed. Each requires Steel 10 Steel, Component 1 Component, Chemfuel 35 Chemfuel, 3,600 ticks (1 min) of work modified by the general labor speed of the crafter, and a crafting skill of 3.

Summary

Tox packs create a cloud of tox gas centered on the user.

The pack can only be used once before needing to be refueled, at a cost of Chemfuel 35 chemfuel. To refuel it, select its user and right-click a pile of chemfuel.

Like all utility items, a tox pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis

?

Version history