Difference between revisions of "Painblock"

From RimWorld Wiki
Jump to navigation Jump to search
Line 27: Line 27:
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason= See [[go-juice]] and [[painstopper]]}}
+
{{Stub|section=1|reason= See [[go-juice]] and [[painstopper]], also condiser that lain comes from nondamage sources as well, such as ailments that affect combat capabilities but not survivability, finally that psy sense scales duration and psycasters typically have high pys sense meanijg they can self medicate to avoid mood penalties whilr recovering}}
  
 
Painblock is a double edged sword that should not be used carelessly. [[Pain shock]] serves not only to disable pawns in active combat once they have sustained enough damage, but also to allow players a chance to save their injured pawns before they suffer a killing blow, as pain shock is generally more likely to occur before death by part destruction. By using Painblock, you allow your pawns a chance to continue fighting longer at the cost of placing their lives in greater danger. As such, it is unwise to use Painblock recklessly if you value the lives of your pawns. However, it is not without merit.  
 
Painblock is a double edged sword that should not be used carelessly. [[Pain shock]] serves not only to disable pawns in active combat once they have sustained enough damage, but also to allow players a chance to save their injured pawns before they suffer a killing blow, as pain shock is generally more likely to occur before death by part destruction. By using Painblock, you allow your pawns a chance to continue fighting longer at the cost of placing their lives in greater danger. As such, it is unwise to use Painblock recklessly if you value the lives of your pawns. However, it is not without merit.  
Line 36: Line 36:
  
 
Lastly, Painblock is also effectively without consequence for pawns that one considers expendable, such as attack animals or quest joiners, allowing one to push them to their limits as combatants and meat shields without fear of repercussion.
 
Lastly, Painblock is also effectively without consequence for pawns that one considers expendable, such as attack animals or quest joiners, allowing one to push them to their limits as combatants and meat shields without fear of repercussion.
 +
 
== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.

Revision as of 20:01, 4 November 2024

Painblock

Painblock

Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them.

Base Stats

Type
Psycast

Ability

Psylink Level
1
Psyfocus Cost
2%
Neural Heat Gain
8
Casting Time
15 ticks (0.25 secs)
Range
24.9 tiles
Duration
7,200 ticks (2 mins)
(Modified by Psychic Sensitivity)
Caster Must Be Capable of Violence
False

Painblock is a level 1 psycast that significantly reduces the pain felt by its target for the duration.

Acquisition

There are two ways to acquire the psycast Painblock:

  1. Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
  2. Painblock can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

On cast, Painblock grants the target the Psychic Anesthesia hediff for 7,200 ticks (2 mins) (modified by Psychic Sensitivity) which grants a ×10% Pain modifier, rendering a pawn effectively unaffected by pain for the duration. Painblock can be cast on any organic target within range, including enemies, animals, and the caster themselves, but excluding pawns with no capacity for pain, such as mechanoids and shamblers.Content added by the Anomaly DLC

Analysis

Painblock is a double edged sword that should not be used carelessly. Pain shock serves not only to disable pawns in active combat once they have sustained enough damage, but also to allow players a chance to save their injured pawns before they suffer a killing blow, as pain shock is generally more likely to occur before death by part destruction. By using Painblock, you allow your pawns a chance to continue fighting longer at the cost of placing their lives in greater danger. As such, it is unwise to use Painblock recklessly if you value the lives of your pawns. However, it is not without merit.

Firstly, despite the potentially lethal downsides of ignoring pain, Painblock almost entirely removes the effect of pain on Consciousness, reducing the impact of injury on combat effectiveness.

Secondly, If you have several pawns downed in combat and the situation looks desperate, Painblock can give some of your downed fighters a chance to help turn the tide. Or, if you have a downed pawn that you'd like to retreat out of combat, but can't spare a pawn to rescue them, Painblock can allow them to evacuate themselves while the rest focus on the battle (though downed pawns will already attempt to crawl to safety, rendering this function largely unnecessary.)

Lastly, Painblock is also effectively without consequence for pawns that one considers expendable, such as attack animals or quest joiners, allowing one to push them to their limits as combatants and meat shields without fear of repercussion.

Version history