Difference between revisions of "Cotton plant"
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− | {{Info|A plant that when harvested yields up to | + | {{Info|A plant that when harvested yields up to 6 [[cloth]] at full maturity. The description states that it produces cotton to turn into cloth, but like any other [[textiles|textile]] it can be used for crafting right away. }} |
Cotton plants are a simple crop to grow for fledgling colonies and are a reliable source of raw materials for clothing, furniture, or simple [[Skills#Crafting|crafts]] [[Skills#Construction|training]]. Cloth for clothing is the most mundane of raw textiles, producing stats that are baseline across the board. Colonies looking for more protective clothing are better off using leather, and colonies that need extreme weather resistance should instead invest in [[Animals#Animal_Products|hairy livestock]], as sheared wool provides extreme temperature resistance. | Cotton plants are a simple crop to grow for fledgling colonies and are a reliable source of raw materials for clothing, furniture, or simple [[Skills#Crafting|crafts]] [[Skills#Construction|training]]. Cloth for clothing is the most mundane of raw textiles, producing stats that are baseline across the board. Colonies looking for more protective clothing are better off using leather, and colonies that need extreme weather resistance should instead invest in [[Animals#Animal_Products|hairy livestock]], as sheared wool provides extreme temperature resistance. |
Revision as of 14:15, 26 January 2017
Cotton plant
A mid-size crop that yields fine white cotton fibers. These are used to make cloth.
Base Stats
Stat Modifiers
A plant that when harvested yields up to 6 cloth at full maturity. The description states that it produces cotton to turn into cloth, but like any other textile it can be used for crafting right away.
Cotton plants are a simple crop to grow for fledgling colonies and are a reliable source of raw materials for clothing, furniture, or simple crafts training. Cloth for clothing is the most mundane of raw textiles, producing stats that are baseline across the board. Colonies looking for more protective clothing are better off using leather, and colonies that need extreme weather resistance should instead invest in hairy livestock, as sheared wool provides extreme temperature resistance.