Difference between revisions of "Psychoid plant"

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{{Define|Plant
 
{{Define|Plant
 
| category = Plants
 
| category = Plants
| description = A leafy plant. Its leaves can be refined into various forms of the psychoid drug.
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| description = A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.
 
| def name = PlantPsychoid
 
| def name = PlantPsychoid
 
| Harvested Product = psychoid  
 
| Harvested Product = psychoid  
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{{Info|A leafy plant. Its leaves can be refined into [[flake]] and [[yayo]].}}Sowing psychoid plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
 
{{Info|A leafy plant. Its leaves can be refined into [[flake]] and [[yayo]].}}Sowing psychoid plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
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Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available.
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Revision as of 14:35, 9 July 2019

Psychoid plant

Psychoid plant.png

A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.


Type
PlantsPlants

Base Stats

Flammability
1
Max Hit Points
85
... further results

Stat Modifiers

... further results

A leafy plant. Its leaves can be refined into flake and yayo.Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them.

Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available.