Difference between revisions of "Uranium slug turret"
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[[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | [[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | ||
− | Green is '''80 - 100% of peak accuracy''', blue is '''50 - 80% of peak accuracy''', red is '''below 50% of peak accuracy''' and grey is '''outside range'''. Gold tiles are spaced every 5 tiles.]] | + | Green is '''80 - 100% of peak accuracy''', blue is '''50 - 80% of peak accuracy''', red is '''below 50% of peak accuracy''' and grey is '''outside range'''. Gold tiles are spaced every 5 tiles. Values from 1.0.]] |
== Version history == | == Version history == |
Revision as of 02:40, 2 March 2020
Uranium slug turret
"A long-ranged armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor at long ranges, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged."
Base Stats
- Type
- Security
- Mass
- 100 kg
- Beauty
- -20
- HP
- 450
- Flammability
- 70%
Building
- Size
- 2
- Placeable
- Yes
- Cover Effectiveness
- 50%
- Power
- -150 W
Ranged Combat
- Mode
- Single-Shot
- Damage
- 30 dmg
- Armor penetration
- 75%
- Cooldown
- 192 ticks (3.2 secs)
- Range
- 39.9 tile(s)
- Minimum Range
- 11.9 tiles
- Accuracy
- 20% - 30% - 40% - 99%
- Velocity
- 120 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 9.38
- Stopping power
- 0.5
The uranium slug turret is a defensive turret. It has a long range of 39.9 tiles and is very accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges. Like the autocannon turret though, the uranium slug turret's stopping power is almost non-existent despite its extremely high per-shot damage, not even being able to stagger humans.
Since uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them. However, uranium slug turrets also benefit from being put behind sandbags which mitigates this accuracy bonus.
After firing 40 slugs it needs to be reloaded, costing:
- 40 uranium in Peaceful and Base Builder difficulty
- 60 uranium in Medium difficulty
- 80 uranium in Rough difficulty and above
Its high armor penetration negates much of the armor points from any enemy.
Uranium slug turrets have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius.
Usage
While it has a long range, it is overkill when used against most enemies- its shots have more than enough damage to one-shot most enemies if they hit the right spot.
Interestingly, it is more accurate at long ranges than short ranges; for best effects, pair it up with the other turrets to provide short-range firepower.
It works well to intercept heavily armored enemies, such as centipedes or raiders with marine armor as its extremely high penetration will negate most armor. However, due to its low accuracy at short distances it is unsuited for killbox use without specially designing the killbox to accommodate them.
Unlike the mini-turret, this one can not be moved after it is built.
Version history
It was added in Beta 19/1.0.
In 1.1 it received a massive nerf to damage (75 -> 30), nerf to armor penetration (112.5% -> 70%), nerf to range (49.9 -> 39.9) and increased reload cost (60 -> 80 baseline).