Difference between revisions of "Wood"
m (beauty base update) |
m (volume property) |
||
Line 55: | Line 55: | ||
| insulation - cold factor = 8 | | insulation - cold factor = 8 | ||
| insulation - heat factor = 4 | | insulation - heat factor = 4 | ||
+ | | volume = 1 | ||
}} | }} | ||
{{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} | {{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} |
Revision as of 21:03, 5 July 2020
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Armor - Sharp
- ×0.54
- Door Opening Speed
- ×1.2
- Flammability
- ×1
- Insulation - Cold
- ×8
- Insulation - Heat
- ×4
- Max Hit Points
- ×0.65
- Melee Cooldown
- ×1 ... further results
Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from trees using the Chop Wood command. Bulk goods traders will also buy and sell wood.
You can plant trees inside growing zones to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.
Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
Using as a weapon
A wood log can be wielded as a melee weapon. It deals more damage per second than a bare fist, which does 5 damage.
Melee Attack | Damage Amount | Cooldown | DPS |
---|---|---|---|
[[Injury|]] |
Using as a prosthesis
A wood log can also be used as a peg leg to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's Health tab.
Using as fuel
Wood is used to refuel torch lamps, campfires, and fueled workbenches. Haulers take care of refueling.
Wood vs. Comparable Weapons
This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have a skill level of 8 in melee
- No pawns have any traits that affect combat performance
- All pawns are of 18 years of age and completely healthy
Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
The following armor categories are:
- Unarmored - Plainleather button-down shirt and plainleather pants
- Flak - Steel simple helmet, flak jacket, flak vest, plainleather button-down shirt and flak pants
- Marine - Marine helmet, marine armor, plainleather button-down shirt and plainleather pants
Wood vs. | Unarmored | Flak | Marine |
---|---|---|---|
Fists | 63.95% | 66.90% | 68.80% |
Steel club | 31.13% | 30.53% | 27.75% |
Steel knife | 21.90% | 44.70% | 70.95% |
Plasteel knife | 8.90% | 23.94% | 46.20% |
Elephant tusk | 17.89% | 35.90% | 61.75% |
Beer | 60.20% | 57.95% | 61.20% |