Difference between revisions of "Smokeleaf plant"

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{{Define|Plant
+
{{stub}}{{infobox main|plant|
| category = Plants
+
| name = Smokeleaf plant
| description = A leafy plant cultivated for its psychological effects. Smokeleaf leaves can be prepared into joints at the crafting spot.
+
| image = Smokeleaf_plant.png|Smokeleaf Plant
| def name = PlantSmokeleaf
+
| description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
| Harvested Product = smokeleaf
+
| type = Plant
| In Ground = true
+
| type2 = Cultivated
| Hydroponic = true
+
| hp = 85
| default color = (255,255,255)
+
| flammability = 1
| graphic class = Graphic_Random
+
| grow days = 7.5
| graphic path = Things/Plant/SmokeleafPlant
+
| sow work = 170
| label = smokeleaf
+
| harvest work = 200
| parent name = PlantBase
+
| product = Smokeleaf leaves
| path cost = 10
+
| yield = 9
| rotatable = false
+
| min sowing skill = 4
| selectable = true
+
| min fertility = 0.7
| use hit points = true
 
| max hit points base = 85
 
| beauty base = 1
 
| flammability base = 1
 
| harvest yield = 9
 
| grow days = 7.5
 
| minimum required growing skill = 4
 
| real grow days = 13.64
 
 
| fertility sensitivity = 1
 
| fertility sensitivity = 1
| market value = 2.0
+
| nutrition = 0.15
 +
| sowTags = Ground, Hydroponic
 
}}
 
}}
 
 
{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.  
 
{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.  
  
 +
Burning the plant will not cause any unique effect.
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Revision as of 14:18, 9 March 2021

Smokeleaf plant

Smokeleaf plant

A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.

Base Stats

Type
PlantCultivated
HP
85
Flammability
100%

Ingestion

Nutrition
0.15

Plant Stats

Time to grow
7.5 days (13.85 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
9 Smokeleaf leaves
Min Skill
4 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot.Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them.

Burning the plant will not cause any unique effect.