Difference between revisions of "Psychoid plant"
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− | {{ | + | {{stub}}{{infobox main|plant| |
− | | | + | | name =Psychoid plant |
+ | | image = Psychoid_plant.png|Psychoid Plant | ||
| description = A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive. | | description = A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive. | ||
− | | | + | | type = Plant |
− | + | | type2 = Cultivated | |
− | + | | hp = 85 | |
− | + | | flammability = 1 | |
− | + | | grow days = 9 | |
− | + | | sow work = 170 | |
− | + | | harvest work = 200 | |
− | | | + | | product = Psychoid leaves |
− | | | + | | yield = 8 |
− | | | + | | min sowing skill = 6 |
− | | | + | | min fertility = 0.7 |
− | | | + | | fertility sensitivity = 1.0 |
− | | | + | | nutrition = 0.15 |
− | + | | sowTags = Ground, Hydroponic | |
− | | | + | }}{{Info|A leafy plant. Its leaves can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].}}Sowing psychoid plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. |
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− | | fertility sensitivity = 1 | ||
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− | }} | ||
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− | {{Info|A leafy plant. Its leaves can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].}}Sowing psychoid plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. | ||
Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available. | Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available. |
Revision as of 14:20, 9 March 2021
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Psychoid plant
A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.
Base Stats
- Type
- Plant – Cultivated
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.15
Plant Stats
- Time to grow
- 9 days (16.62 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Skill
- 6 Plants
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
Technical
- sowTags
- Ground, Hydroponic
A leafy plant. Its leaves can be brewed into psychite tea and refined into flake and yayo.Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them.
Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available.