Difference between revisions of "Fine burgundy carpet"
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|name = Fine burgundy carpet | |name = Fine burgundy carpet | ||
|description = Classic burgundy carpet for that classic rich look. | |description = Classic burgundy carpet for that classic rich look. | ||
− | |image = | + | |image = Fine carpet.png|Fine burgundy carpet |
|info = | |info = | ||
|type = Floor | |type = Floor |
Revision as of 06:09, 20 March 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Fine burgundy carpet
Fine burgundy carpet is one of the floors that can be constructed. It is identical to other fine carpets, differing only in aesthetics. While extremely work and resource intensive, it has a very high beauty rating, and either it or fine stone tiles is requried to meet the room requirements for high-ranking nobility.
Acquisition
Constructing fine burgundy carpet requires Carpet Making to be researched. Each tile requires 35 cloth and a construction skill of 6.
Analysis
There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.
Fine Flooring
Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources. However, they are flammable unlike fine stone tiles, and add more wealth to the colony. Besides these considerations, they are largely interchangable.
In comparison to the other fine floors, namely gold and silver tile there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.
Silver tiles are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, higher beauty, no flammability, a cleanliness bonus, the high availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Additionally, the research required for silver tiles, smithing, is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
General Flooring
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct sculptures to improve room beauty.
Version History
- Royalty DLC release - added.