Difference between revisions of "Smokeleaf joint"

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(Switched from Define to Infobox main. Updated some parameters. Deleted empty parameters. A lot of parameters remain "dead" and need to be integrated in infobox main.)
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{{Define|Drug
+
{{infobox main|resource|
| always haulable = true
+
| name = Smokeleaf joint
| def name = SmokeleafJoint
+
| image = Smokeleaf joint.png
| description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
+
| description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.
| draw gui overlay = true
+
| type = Drug
| graphic class = Graphic_StackCount
+
| type2 = Social Drug
| graphic path = Things/Thing/Drug/Joint
+
| hp = 50
| label = smokeleaf joint
+
| deterioration = 6
| market value base = 11
+
| marketvalue = 11
| max hit points base = 50
+
| beauty = -4
 +
| mass base = 0.05
 +
| flammability = 1.3
 +
| stack limit = 150
 +
<!-- Creation -->
 +
| production facility 1 = Crafting spot
 +
| production facility 2 = Drug lab
 +
| skill 1 = Cooking
 +
| work to make = 450
 +
| resource 1 = Smokeleaf leaves
 +
| resource 1 amount = 4
 +
<!-- Food -->
 +
| food type = Plant, Processed
 +
| base ingest ticks = 720
 +
| joy kind = Chemical
 +
| joy offset = 0.8
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
| mass = 0.05
+
| nurseable = true
 
| nutrition base = 0
 
| nutrition base = 0
| parent name = MakeableDrugBase
+
<!-- Drug -->
| path cost = 15
+
| high severity = 0.5
| preferability =
+
| rest offset = -0.1
| resource readout priority = Last
+
| tolerance severity = 0.03
| rotatable = false
+
<!-- Addiction -->
| selectable = true
 
| social properness matters = true
 
| sound eat =
 
| stack limit = 400
 
| taste =
 
| tech level = neolithic
 
| thing class = Drugs
 
| ticker type =
 
| use hit points = true
 
| work to make base = 8
 
<!--
 
- Drug Parameters -->
 
 
| addictiveness = 0.02
 
| addictiveness = 0.02
| blood filtration factor =
+
| min tolerance to addict = 0.15
| blood filtration offset =
+
| existing addiction severity offset = 0.06
| blood pumping factor = 
+
| need level offset = 0.9
| blood pumping offset =
+
<!-- High -->
| breathing factor = 
+
| hunger rate factor offset = 0.3
| breathing offset =
+
| pain offset = -0.2
| consciousness factor =
+
| consciousness offset = -0.3
| consciousness offset = -0.30
+
| moving offset = -0.1
| drug category = social
+
<!-- Thought -->
| global work speed offset =
 
| hearing factor = 
 
| hearing offset =
 
| hunger factor = 1.3
 
| hunger offset =
 
| is pleasure drug = true
 
| joy kind = chemical
 
| joy offset = 0.80
 
| manipulation factor = 
 
| manipulation offset =
 
| metabolism factor = 
 
| metabolism offset =
 
| moving factor = 
 
| moving offset = -0.30
 
| pain factor = -0.20
 
| pain offset =
 
| rest fall factor =
 
| rest offset = -0.10
 
| sight factor = 
 
| sight offset =
 
| talking factor =
 
| talking offset =
 
 
| mood offset = 13
 
| mood offset = 13
| deterioration rate base = 6
+
}}
| flammability base = 1.3
 
}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
 
-->{{#set:Production Facility 1 = Crafting spot}}{{#set:Production Facility 2 = Drug lab}}{{#set:Resource 1 = Smokeleaf leaves}}{{#set:Resource 1 Amount = 4}}{{#set:Type = Drug}}<!--
 
Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
 
 
The '''Smokeleaf joint''' is a drug of low [[Drugs#Addiction and Tolerance|addiction]] rate that can be crafted on a [[crafting spot]] using 4 [[Smokeleaf leaves]] (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Crafting speed is determined by the [[Drug Cooking Speed]] stat which is based on the [[Skills#Cooking|Cooking]] skill. The joint can also be crafted at a [[Drug lab]] at a higher speed. Consumption has the following effects:
 
The '''Smokeleaf joint''' is a drug of low [[Drugs#Addiction and Tolerance|addiction]] rate that can be crafted on a [[crafting spot]] using 4 [[Smokeleaf leaves]] (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Crafting speed is determined by the [[Drug Cooking Speed]] stat which is based on the [[Skills#Cooking|Cooking]] skill. The joint can also be crafted at a [[Drug lab]] at a higher speed. Consumption has the following effects:
  

Revision as of 10:47, 13 October 2021

Smokeleaf joint

Smokeleaf joint

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.

Base Stats

Type
DrugSocial Drug
Market Value
11 Silver
Stack Limit
150
Mass
0.05 kg
Beauty
-4
HP
50
Deterioration Rate
6
Flammability
130%

Ingestion

Recreation Offset
80%
Recreation Kind
Chemical
Addictiveness
2%
Maximum To Ingest
1

Creation

Crafted At
Crafting spot / Drug lab
Skill Required
Cooking
Work To Make
450 ticks (7.5 secs)
Resources to make
Smokeleaf leaves 4

The Smokeleaf joint is a drug of low addiction rate that can be crafted on a crafting spot using 4 Smokeleaf leaves (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Crafting speed is determined by the Drug Cooking Speed stat which is based on the Cooking skill. The joint can also be crafted at a Drug lab at a higher speed. Consumption has the following effects:

  • A one-time change in needs:
  • Whole-body "Stoned on smokeleaf" effect for, initially, 12 hours (the actual duration depends on the developed smokeleaf tolerance):
  • High on smokeleaf, a +13 mood thought bound to the "Stoned on smokeleaf" effect and lasting as long
  • Whole-body "Smokeleaf tolerance" effect: +3%, capped at 100%

Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.

The default drug policy is set to "Social drugs", which, by default, allows colonists to smoke a toke whenever they feel like it for joy and social purposes.

Withdrawal Symptoms

Detailed Symptoms

  • Mood -20
  • Consciousness: -20%
  • Moving: -15%

Long-term effects and duration unknown

Note

  • If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.

Version History

In version 1.0 the effect of the mood buff was decreased from 15 to 13.