Difference between revisions of "Healroot"

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(Description is the in-game description. The lore in it is sometime vague.)
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|name = Healroot
 
|name = Healroot
 
|image = Healroot.png|Healroot
 
|image = Healroot.png|Healroot
|description = A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.<br>Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its many medicinal virtues.
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|description = A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.<br>Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.
 
|type = Plant
 
|type = Plant
 
|type2 = Domesticated
 
|type2 = Domesticated
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|nutrition = 0.2
 
|nutrition = 0.2
 
|sowTags = Ground, Hydroponic
 
|sowTags = Ground, Hydroponic
}}{{See also|Wild healroot}}{{Info|This plant was selectively bred for centuries by settlers. It is sometimes also called &quot;healer's hand&quot; by tribespeople. Planted in the [[growing zone]] or [[hydroponics basin]]s and yields [[herbal medicine]].}} Sowing '''healroot''' requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
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}}{{See also|Wild healroot}}{{Info|'''Healroot''' is [[plant]] that can be sown in [[growing zone]]s or [[hydroponics basin]]s and yields [[herbal medicine]].}} Sowing healroot requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
  
 
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
 
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
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It may be worth walling off your healroot, as wildlife is more than inclined to consume it, literally chewing up your herbal medicine production. A herd of Thrumbos (or even a single one for that matter) will be destructive to your Healroot farm if left unprotected.
 
It may be worth walling off your healroot, as wildlife is more than inclined to consume it, literally chewing up your herbal medicine production. A herd of Thrumbos (or even a single one for that matter) will be destructive to your Healroot farm if left unprotected.
  
There is a variety that can be found naturally growing in boreal forests, cold bogs, temperate forests, temperate swamps and tundras, known as '''Wild healroot'''. It is statistically identical except it can't be cultivated manually.
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There is a variety that can be found naturally growing in boreal forests, cold bogs, temperate forests, temperate swamps and tundras, known as [[Wild healroot]]. It is statistically identical except it can't be cultivated manually.
  
 
==Growing==
 
==Growing==
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==Version History==
 
==Version History==
 
* [[Version/0.8.657|0.8.657]] - Can be farmed and refined into herbal medicine. Possibly Added.
 
* [[Version/0.8.657|0.8.657]] - Can be farmed and refined into herbal medicine. Possibly Added.
* A13 - Name changed from Xerigium and sprite changed  
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* A13 - Name changed from '''Xerigium''' to '''Healroot''' and sprite changed  
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
  

Revision as of 13:15, 13 January 2022

Healroot

Healroot

A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.
Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
60
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
7 days (12.92 days)
Work to Sow
800 ticks (13.33 secs)
Work to Harvest
400 ticks (6.67 secs)
Base Harvest Yield
1 Herbal medicine
Min Skill
8 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Healroot is plant that can be sown in growing zones or hydroponics basins and yields herbal medicine. Sowing healroot requires a minimum growing skill of 8, but any colonist capable of plant cutting can harvest them.

Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.

It may be worth walling off your healroot, as wildlife is more than inclined to consume it, literally chewing up your herbal medicine production. A herd of Thrumbos (or even a single one for that matter) will be destructive to your Healroot farm if left unprotected.

There is a variety that can be found naturally growing in boreal forests, cold bogs, temperate forests, temperate swamps and tundras, known as Wild healroot. It is statistically identical except it can't be cultivated manually.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 18.46 12.92 9.23 4.61
    Base Yield/day[2] 0.05 0.08 0.11 0.22
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Version History

    • 0.8.657 - Can be farmed and refined into herbal medicine. Possibly Added.
    • A13 - Name changed from Xerigium to Healroot and sprite changed
    • 1.3.3066 - Nutrition increased from 0.15 -> 0.2